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DDNet 18.3 released
[ 2024-06-14 17:00:13 CET ] [ Original post ]
DDNet 18.3 has been released with the following changes:
- [Client] Add confetti particles on finish [louis]
- [Client] Add team0mode indicator [BlaiZephyr & Insanity]
- [Client] Show percentage of loaded rcon commands [ChillerDragon]
- [Client] Fix truncated scoreboard recording notification [Robyt3]
- [Client] Keep respawned players in multi view list on pvp servers [ChillerDragon]
- [Client] Add cl_showhud_time_cp_diff
- [Client] Fix console search highlighting [Learath2]
- [Client] Fix potential client crash and console not keeping scrolling position when console backlog is full [Robyt3]
- [Client] Add option to show only messages by team members [yrrrmmbl]
- [Client] Fix smoke particles sometimes being stuck inside solid tiles [Robyt3]
- [Client] Fix language file being loaded twice when starting, improve error handling for invalid translation files [Robyt3]
- [Client] Prevent UI elements from being hovered while key reader is active [Robyt3]
- [Client] Fix segfault when swapchain images change (e.g. toggling Vsync) [Jupeyy]
- [Client] Fix demo seekbar tooltip not shown while seekbar is active, fix demo seekbar being activated by held button press [Robyt3]
- [Client] Android build improvements [Robyt3]
- [Client] Fix wrong file extension being removed in demo cut popup [Robyt3]
- [Client] Fix potential client crash and console not keeping scrolling position when console backlog is full [Robyt3]
- [Client] Video recorder: improve error handling and log messages, fix crashes [Robyt3]
- [Client] Fix wrong server address used in password popup when redirected [Robyt3]
- [Client] Fix OOB accesses rendering ghosts, fix ghost hook collision line [Robyt3]
- [Editor] Fix crashes and memory leaks related to editor map sounds and opus file decoding [Robyt3]
- [Editor] Fix inconsistent behavior of scrollbars, key readers, edit boxes, value selectors and editor sound seekbars [Robyt3]
- [Client+Server] Use network tokens in big-endian byte order consistently [heinrich5991]
- [Server] Add /rescuemode [gerdoe-jr]
- [Server] Add /practicecmdlist [furo321]
- [Server] Add chat commands for toggling weapons in practice mode [ewancg]
- [Server] Fix goto_tele not finding all teleporters [ChillerDragon]
- [Server] Allow econ to succeed, even if ipv6 econ fails to bind to socket [hardliner66]
- [Server] Store player names in teehistorian and Finish/TeamFinish v2 [Zwelf]
- [Tooling] Add delta debug dump [ChillerDragon]
- [Tooling] Also print external module/symbol names in parse_drmingw.sh [Robyt3]
- [Tooling] Fix issues with map_create_pixelart [furo321]
[ 2024-06-14 17:00:13 CET ] [ Original post ]
DDraceNetwork
DDNet Team
Developer
DDNet Team
Publisher
2020-08-17
Release
Game News Posts:
68
🎹🖱️Keyboard + Mouse
Very Positive
(30470 reviews)
Public Linux Depots:
- DDraceNetwork Linux x86_64 [12.85 M]
- DDraceNetwork Linux x86 [13.28 M]
Get all your friends together, meet new people from all over the world and help each other through hundreds of maps! Or play with your best friend and beat the worldwide records!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
MINIMAL SETUP
- OS: Linux
- Processor: 1.4GHz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL capable
- Storage: 50 MB available space
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