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DDNet 18.5 released
[ 2024-09-03 07:33:45 CET ] [ Original post ]
DDNet 18.5 has been released with the following changes:
- [Client] Support connecting to Teeworlds 0.7 servers [ChillerDragon]
- [Client] Color speed in hud based on increase or decrease [ChillerDragon]
- [Client] ARM64 Windows support [SchrodingerZhu]
- [Client] Add a popup for picking a map for background entities setting [furo321]
- [Client] Support composite binds with + commands, fix handling of composite binds with F1-F24 keys [Robyt3]
- [Server] Spawn confetti when connecting on your DDNet birthday [furo321]
- [Server] Add support for directories with add_map_votes [furo321]
- [Server] Add support for triggering map sounds [Bamcane]
- [Editor&Server] Add hot_reload command to reload map while preserving state [furo321]
- [Client] Show server info in password popup [dobrykafe]
- [Client] Spectator clans in scoreboard [gerdoe-jr]
- [Client] New lock indicator [catseyenebulous]
- [Client] Improve cl_show_ids [Robyt3]
- [Client] Improve dummy connecting button and error handling [Robyt3]
- [Client] Fix 'auto' GPU identification on hybrid GPU systems [DynamoFox]
- [Client] Check API version before adding GPU to GPU list [Jupeyy]
- [Client] Use text containers to render movement information [MilkeeyCat]
- [Client] Work on improving Android support [Robyt3]
- [Client] Remove multi-line chat [MilkeeyCat]
- [Client] 128 player support in scoreboard and spectator UI [Robyt3]
- [Client] Also trim scoreboard search strings in highlights
- [Client] Use same Red/Blue team colors for score HUD as for scoreboard [Robyt3]
- [Client] Fix CSV header being written multiple times to ddnet-saves.txt [Robyt3]
- [Client] Fix memory leak of non-RGBA image data, clear all image info [Robyt3]
- [Client] Smoother menu checker background scrolling on loading screens [Robyt3]
- [Client] Fix invalid team count in scoreboard for split teams [archimede67]
- [Client] Only activate double-clicks with left mouse button again [Robyt3]
- [Client] Show warning when connect address cannot be resolved [Robyt3]
- [Client] Show game menu buttons again, even in 5:4, when not on a red/blue-team server
- [Client] Fix debug HUD units [Jupeyy]
- [Client] Improve bans rcon command pagination [Rei-Tw]
- [Client] Increase max command length in console [ChillerDragon]
- [Client] Scale target position when spectating [Matodor]
- [Client] Make macOS semaphore names more unique, improve assertion [Robyt3]
- [Client] Fix save code not being censored in streamer mode [ChillerDragon]
- [Client] Don't allow input in console while it is opening/closing [furo321]
- [Client] Allow reloading current background entities map [bencie]
- [Client] Speed demo up with mouse scroll only if menu is active [Anime-pdf]
- [Editor] Add button to collapse/expand all groups [furo321]
- [Editor] Transfer server settings while using append [furo321]
- [Editor] Fix editor properties not being clamped on + and - button click [ChillerDragon]
- [Client&Server] Fix UDP socket creation/cleanup if opening IPv6 socket fails [Robyt3]
- [Server] Add /whispers to disable whipers (similar to /dnd)
- [Server] Disallow moving authed players to spec
- [Server] Fix practice finish time [StormA]
- [Server] Add error message when trying to /swap on forced solo server [Robyt3]
- [Server] Savegame fixes [Learath2]
- [Server] Disallow saving with draggers active
- [Server] Only apply DNSBL bans once when player joins [Robyt3]
- [Server] Don't show "you've been banned" for VPN bans [heinrich5991]
- [Server] Handle dnsbl and other non-critical stuff only on new ticks
- [Server] Don't keep state of teammate in team0mode after death [furo321]
- [Tooling] Validate language files for and non-matching formatters in CI [furo321]
[ 2024-09-03 07:33:45 CET ] [ Original post ]
DDraceNetwork
DDNet Team
Developer
DDNet Team
Publisher
2020-08-17
Release
Game News Posts:
68
🎹🖱️Keyboard + Mouse
Very Positive
(30470 reviews)
Public Linux Depots:
- DDraceNetwork Linux x86_64 [12.85 M]
- DDraceNetwork Linux x86 [13.28 M]
Get all your friends together, meet new people from all over the world and help each other through hundreds of maps! Or play with your best friend and beat the worldwide records!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
MINIMAL SETUP
- OS: Linux
- Processor: 1.4GHz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL capable
- Storage: 50 MB available space
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