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DDNet 19.0 released

DDNet 19.0 has been released with the following changes:

  • [Client] Add spectator count to HUD [KebsCS]
  • [Client] Auto-sync player camera option [TsFreddie]
  • [Client] Teleport hookline (when 1 exit) [art0007i]
  • [Editor] Add "Test map locally" button [KebsCS]
  • [Editor] Automapper usability improvements [Voxel]
  • [Editor] View ingame entities [KebsCS]
  • [Client] 128 player support (not in server yet) [heinrich5991 & fokkonaut]
  • [Client] Android: Support changing touch button background color [Robyt3]
  • [Client] Button to open ddnet-saves.txt [dropalways]
  • [Client] Partial antiping (cl_antiping_percent) [JSaurusRex]
  • [Client] Show position in freeview [Pioooooo]
  • [Client] Improved ingame server info [Robyt3]
  • [Client] Don't show "add friend" message when everyone is offline [Pioooooo]
  • [Client] Teeworlds 0.7 skin fixes [Robyt3]
  • [Client] Show team info in server info [Pioooooo]
  • [Client] Display ninja bar in 0.7 servers [Bamcane]
  • [Client] Fix custom map download URLs [gerdoe-jr]
  • [Client] Make it easier to download a file and have If-Modified-Since support [heinrich5991]
  • [Client] Add support for checking mapbugs in client prediction [Robyt3]
  • [Client] Remember selected server settings option during search [Pioooooo]
  • [Client] Show Teeworlds 0.7 servers in LAN browser [MilkeeyCat]
  • [Client] Reset player speed value in demo [MilkeeyCat]
  • [Client] Fix ping cache for 0.7 servers [Robyt3]
  • [Client] Fix crash with long translations [Robyt3]
  • [Client] Fix Vulkan crash with long text [Jupeyy]
  • [Client] Add translation credits to language settings [Robyt3]
  • [Client] Higher quality speedup arrows [Jupeyy]
  • [Client] Show position of paused character currently spectating [Pioooooo]
  • [Client] Show FPS button in settings [PROGaming1921]
  • [Client] Add community name tooltip to password popup [Robyt3]
  • [Client] Fix touch control button's corner bug [K1nop1c0]
  • [Editor] Improve editor envelope preview and envelope curve rendering [Robyt3]
  • [Editor] Confirm deletion of images/sounds that are used in map layers [louis]
  • [Editor] Fix tele cp using wrong number [KebsCS]
  • [Editor] Fix crash with game tiles in other group [Ryozuki]
  • [Editor] Fix crash when deleting a sound [MilkeeyCat]
  • [Editor] Fix editor ctrl+right click selecting hidden layers/groups [KebsCS]
  • [Server] Vanish on /spec in practice, add /unpractice [KebsCS]
  • [Server] Separate infjump and invincible [KebsCS]
  • [Server] List available maps as console arguments for sv_map/change_map [Robyt3]
  • [Server] Allow custom mods override client prediction tune zone (per-player) [Matodor]
  • [Server] Cancel swap command with /cancel [Maslowian]
  • [Server] Add sv_practice_by_default command [louis]
  • [Server] Persist last whisper between map changes [KebsCS]
  • [Server] Preserve super on hot reload [KebsCS]
  • [Server] Do not force infinite ammo for ddrace gametypes [ChillerDragon]
  • [Server] Fix FIFO on Windows not working with linebreaks [Robyt3]
  • [Server] Add hide_auth_status to rcon [furo321]
  • [Tools] mastersrv: Add config file and hot-reloading [heinrich5991]
  • [Tools] dilate: Support --dry-run [Robyt3]


[ 2025-02-25 22:51:41 CET ] [ Original post ]

DDraceNetwork
DDNet Team Developer
DDNet Team Publisher
2020-08-17 Release
Game News Posts: 73
🎹🖱️Keyboard + Mouse
Very Positive (33044 reviews)
Public Linux Depots:
  • DDraceNetwork Linux x86_64 [12.85 M]
  • DDraceNetwork Linux x86 [13.28 M]

Get all your friends together, meet new people from all over the world and help each other through hundreds of maps! Or play with your best friend and beat the worldwide records!

DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!

Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.

Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.

We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.

DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
MINIMAL SETUP
  • OS: Linux
  • Processor: 1.4GHz or fasterMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: OpenGL capable
  • Storage: 50 MB available space
GAMEBILLET

[ 6040 ]

4.12$ (17%)
4.12$ (17%)
8.29$ (17%)
18.33$ (27%)
8.29$ (17%)
16.79$ (16%)
16.59$ (17%)
4.21$ (16%)
35.14$ (12%)
36.95$ (26%)
42.49$ (15%)
15.29$ (39%)
33.97$ (15%)
16.79$ (16%)
8.44$ (16%)
16.96$ (15%)
3.29$ (18%)
8.49$ (15%)
4.12$ (17%)
12.59$ (16%)
10.54$ (47%)
4.19$ (16%)
10.78$ (17%)
26.09$ (13%)
16.96$ (15%)
0.83$ (16%)
16.96$ (15%)
25.19$ (16%)
17.79$ (11%)
17.59$ (12%)
GAMERSGATE

[ 1237 ]

4.5$ (70%)
9.99$ (50%)
17.99$ (28%)
1.5$ (85%)
0.63$ (87%)
7.5$ (70%)
16.5$ (67%)
0.9$ (85%)
2.64$ (82%)
0.79$ (60%)
3.75$ (85%)
1.6$ (80%)
0.9$ (92%)
0.58$ (92%)
2.0$ (90%)
13.49$ (33%)
0.45$ (85%)
9.11$ (70%)
0.9$ (92%)
23.1$ (67%)
0.75$ (85%)
1.0$ (90%)
0.88$ (82%)
9.2$ (63%)
5.63$ (62%)
0.75$ (85%)
0.75$ (85%)
3.0$ (70%)
1.72$ (89%)
2.5$ (50%)

FANATICAL BUNDLES

Time left:

356408 days, 10 hours, 13 minutes


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22 days, 17 hours, 13 minutes


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HUMBLE BUNDLES

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2 days, 11 hours, 13 minutes


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3 days, 11 hours, 13 minutes

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