Get all your friends together, meet new people from all over the world and help each other through hundreds of maps! Or play with your best friend and beat the worldwide records!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
DDNet 19.4 released
DDNet 19.4 has been released with the following changes:\n
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- [Client] Touch controls editor [K1nop1c0]\n
- [Client] Support live playback of demos while they are being recorded [Robyt3]\n
- [Client] Add preinputs - improve antiping player prediction [KebsCS]\n
- [Editor] Keyboard support for fonts [ChillerDragon]\n
- [Client] Automatic quad clipping [AssassinTee]\n
- [Client] Add tex coords lookup table in order to improve map loading times [AssassinTee]\n
- [Client] Render 0.7 skins in server browser [dobrykafe]\n
- [Client] Add debug render option [AssassinTee]\n
- [Client] Optimize quad rendering by grouping quads [AssassinTee]\n
- [Client] Improve skin handling performance [Robyt3]\n
- [Client] Improve debug graphs [Robyt3]\n
- [Client] Make binds prints the original bind command [Pioooooo]\n
- [Client] Fix initial server browser refresh being delayed [Robyt3]\n
- [Client] Add cl_chat_background_color [SollyBunny]\n
- [Client] Fix and improve demo tuning handling [KebsCS]\n
- [Client] Enable FrozenLastTick only if prediction supported [0xfaulty]\n
- [Client] Add message to explain how to disable debug graphs [Robyt3]\n
- [Client] Fix StrongWeak indicator for spec char [KebsCS]\n
- [Client] Refactor swapchain sync object handling [Jupeyy]\n
- [Client] Show error message in server browser when no master server found [Robyt3]\n
- [Client] Predict freeze skin only for local player [KebsCS]\n
- [Client] Fix hook collision line when a player is next to a tele [KebsCS]\n
- [Client] Fix community icon pixel border rendering [Robyt3]\n
- [Client] Fix invalid stopper prediction [KebsCS]\n
- [Client] Fix overlays using wrong visual on borders [AssassinTee]\n
- [Client] Make demo recorder always record local camera setting [TsFreddie]\n
- [Client] Delay g_Config.m_UiMousesens update until scrollbar release [dobrykafe]\n
- [Client] Fix rescue resets switches [Pioooooo]\n
- [Client] Fallback to 127.0.0.1 or [::1] when resolving localhost [heinrich5991]\n
- [Client] Show more details in popup when graphics failed to be initialized [Robyt3]\n
- [Client] Prevent loading server maps and recording demos with invalid names [Robyt3]\n
- [Client] Fix laser bounce delay affecting other laser types beside rifle [AssassinTee]\n
- [Client&Server] Add support for Websockets with IPv6, network cleanup [Robyt3]\n
- [Client&Server] Add support for MSVC Edit & Continue (Hot Reload) [KebsCS]\n
- [Client&Server] Fix handling of empty commands separated by semicolons [pilonpl]\n
- [Editor] Add button to lock mouse to a single axis in editor [KebsCS]\n
- [Editor] Add preview of selected game tile in editor tile popup [KebsCS]\n
- [Editor] Fix incomplete editor grid [Robyt3]\n
- [Editor] Fix non-destructive brush with unused tiles [Robyt3]\n
- [Editor] Improve envelope editor color bar [Robyt3]\n
- [Editor] Fix color being transparent when editing multiple layers [dobrykafe]\n
- [Editor] Only allow editor undo/redo when there is no active item [dobrykafe]\n
- [Editor&Client] Implement more precise group clipping [AssassinTee]\n
- [Editor] Record brush draw action when releasing mouse outside of editor [dobrykafe]\n
- [Server] Allow switching teams after finish [Scrumplex]\n
- [Server] Use words instead of numbers for access level commands [ChillerDragon]\n
- [Server] Add ability to disable sv_practice_by_default without server restart [KebsCS]\n
- [Server] Adjust high bandwidth mode for individual clients [TsFreddie]\n
- [Server] Fix connection-oriented 0.7 packets being unpacked twice [Robyt3]\n
- [Server] Add broadcast_pl rcon command [pilonpl]\n
- [Server] Fix afk state being reset on death [KebsCS]\n
- [Server] Fix r/w sql server parameters [Spiritedswordsman]\n
- [Server] Make killer of protected kill get strong hook on respawn [Pioooooo]\n
- [Server] Add practice command \'back\' [Pioooooo]\n
[ 2025-09-09 09:13:40 CET ] [Original Post]
Minimum Setup
- OS: Linux
- Processor: 1.4GHz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL capable
- Storage: 50 MB available space
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