Get all your friends together, meet new people from all over the world and help each other through hundreds of maps! Or play with your best friend and beat the worldwide records!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!
Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.
Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.
We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.
DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
DDNet 19.5 released
DDNet 19.5 has been released with the following changes:\n
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- [Client] Add interactive tee to skin preview in settings [KebsCS]\n
- [Client] Improve color space conversions when encoding demos [arch1t3cht]\n
- [Client] Re-add markers column in demo browser with icon [Robyt3]\n
- [Client] Improve chat/flag rendering performance [Robyt3]\n
- [Client] Implement automatic quad clipping for rotating quads [AssassinTee]\n
- [Client] Android: Fix unsaved changes not updating correctly [K1nop1c0]\n
- [Client] Android: Fix circle hitbox [K1nop1c0]\n
- [Client] Add login required icon to server browser [SollyBunny]\n
- [Client] Also show favorite skins that were not found in list [Robyt3]\n
- [Client] Correctly center entities text (tele numbers) [KebsCS]\n
- [Client] Add button to open downloads page with CONF_INFORM_UPDATE option [Robyt3]\n
- [Client] macOS with Vulkan using molten-vk fixed [Jupeyy]\n
- [Client] Add delayed update to refresh rate scrollbars [dobrykafe]\n
- [Client] 0.7 address server community fix [Bamcane]\n
- [Client] Add more envelope validations [AssassinTee]\n
- [Client] Recreate swapchain [Jupeyy]\n
- [Client] Ensure client can only view https:// links [Robyt3]\n
- [Client] Fix hidden input when searching in unauthed rcon [SollyBunny]\n
- [Client] Fix HadokenAngle affecting eyes [SollyBunny]\n
- [Client] Fix demo rename not working if names only differ in capitalization [Robyt3]\n
- [Editor] Add separate setting and quick action for quad envelope preview [Robyt3]\n
- [Editor] Select editor images and sounds after adding them [Robyt3]\n
- [Editor] Prevent editor rotate keybinds from working while popups are open [KebsCS]\n
- [Editor] Remove incorrect keyboard shortcut for undo/redo [dobrykafe]\n
- [Editor] Fix quad point context menu showing when cancelling rotation [dobrykafe]\n
- [Editor] Fix: Quad rotation clipping integer overflow [AssassinTee]\n
- [Editor] Fix brush of game and tiles layers being created as front layer [Robyt3]\n
- [Editor] Fix: Wrong render count for grouped quad layers [AssassinTee]\n
- [Editor] Fix quad envelope preview rotation affecting multiple quads [Robyt3]\n
- [Server] Make map settings read-only [pilonpl]\n
- [Server] Add difficulty range as reason for map votes [KebsCS]\n
- [Server] Fix /team 0 after joining a ddrace team [ChillerDragon]\n
- [Server] Remove broadcast_pl [heinrich5991]\n
- [Masterserver] Add community support [heinrich5991]\n
- [Masterserver] Disallow port 0 [heinrich5991]\n
[ 2025-10-14 08:45:39 CET ] [Original Post]
Minimum Setup
- OS: Linux
- Processor: 1.4GHz or fasterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL capable
- Storage: 50 MB available space
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