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Get all your friends together, meet new people from all over the world and help each other through hundreds of maps! Or play with your best friend and beat the worldwide records!

DDraceNetwork (DDNet) started out as a simple modification of Teeworlds, a 2D shooter. But in DDNet you don't fight against each other. Instead you work together with up to 64 people and fight your way through maps. You will see the best and worst in your team mates when they save you from certain death or leave you behind. We've developed DDNet for 6 years now and made it greater than ever!

Collect cool weapons, including a jet pack, and use your hook to save your team mates. DDNet requires a lot of skill, coordination and practice. The friendly online community will help you fall in love with this unique cooperative game.

Custom maps can be created in the editor. An active community contributes new great maps every month, adding to DDNet's collection.

We're running official DDNet servers in many locations around the world: Germany, USA, Russia, China, Chile and South Africa. They're all connected so that you can compare your ranks to players in the rest of the world.

DDNet has been free since development started and will always stay free! It's also open source, so everyone is invited to help improve it with great new ideas!
DDraceNetwork
DDNet TeamDeveloper
DDNet TeamPublisher
2020-08-17Release
🎹🖱️ Keyboard + Mouse
Very Positive (2638 reviews)
Public Linux Depots:
  • DDraceNetwork Linux x86_64 [12.85 M]
  • DDraceNetwork Linux x86 [13.28 M]
DDNet 19.6 released

DDNet 19.6 has been released with the following changes:\nGame Description Image\nGame Description Image\nGame Description Image\n

    \n
  • [Client] Interactive scoreboard [KebsCS & AssassinTee]\n
  • [Client] Improved controls settings [Robyt3]\n
  • [Client] WebLate for translations [heinrich5991]\n
  • [Client&Server] Add important mod/alert messages [Robyt3]\n
  • [Client&Server] Add net message for save codes [ChillerDragon & Robyt3]\n
  • [Masterserver] Community support [heinrich5991]\n
  • [Client] Add friend highlighting based on selected server [Teero888]\n
  • [Client] Make hookline stop at other players outline [AssassinTee]\n
  • [Client] Allow demo player everywhere [SollyBunny]\n
  • [Client] Quad clustering (higher FPS on maps) [AssassinTee]\n
  • [Client] Revert skin name normalization [Robyt3]\n
  • [Client] Remove standard cl_overlay_entities bind [gerdoe-jr]\n
  • [Client] Set a more reasonable minimum to entity text size [AssassinTee]\n
  • [Client] Add option to show/hide spectator hud [Teero888]\n
  • [Client] Rework console autocomplete sorting [Teero888]\n
  • [Client] Improve client moving between screens [Robyt3]\n
  • [Client] Generalize render layer clipping [AssassinTee]\n
  • [Client] Fix best record time display in 0.7 [Bamcane]\n
  • [Client] Fix hook line not showing player hooking correctly [AssassinTee]\n
  • [Client] Fix Android shortcuts not working [Robyt3]\n
  • [Client] Don\'t interpolate spec cursor when demo player is paused [SollyBunny]\n
  • [Client] Client updater fixes [sjrc6]\n
  • [Client] Nameplate fixes [SollyBunny]\n
  • [Client] Handle info change cooldown separately for player and dummy [Robyt3]\n
  • [Client] Don\'t copy inputs to dummy when spectating others [ASKLL-STAR]\n
  • [Client] Fix client crash when community removed while on browser tab [Robyt3]\n
  • [Editor] Improve and optimize quad envelope preview [Robyt3]\n
  • [Editor] Support setting color of all quad points simultaneously [Robyt3]\n
  • [Server] Add /collision, /hookcollision, /hitothers to practic [KebsCS]\n
  • [Server] Fix ninja old velocity not being clamped [sjrc6]\n
  • [Server] Fix teehistorian joins [Learath2]\n
  • [Server] Don\'t ignore pre-CONNECTING players [Learath2]\n
  • [Server] Add response to empty name_bans [rainonwires]\n
  • [Server] Allow using vote-kick to mute players in different teams [ASKLL-STAR]\n
  • [Server] Remove the limit of tees hit by ninja [KebsCS]\n
  • [Server] Fix: sv_hide_score leaks best time and leaks player time on finish [AssassinTee]\n
  • [Server] Fix server crashes in PickupType_SixToSeven [KebsCS]\n
  • [Server] Do not count player vote on client-side until server confirms it, send \"yes\" voted-state to player calling a vote [Robyt3]\n
  • [Server] Fix crash on right border [AssassinTee]\n
  • [Server] Fix unauthed clients able to force votes with helper access level [Robyt3]\n
  • [Server] Don\'t allow reading out community token [heinrich5991]\n
  • [Masterserver] Use \"403 Forbidden\" for responses to banned IP addresses [heinrich5991]\n

[ 2025-12-14 10:13:16 CET ] [Original Post]

Minimum Setup

  • OS: Linux
  • Processor: 1.4GHz or fasterMemory: 512 MB RAM
  • Memory: 512 MB RAM
  • Graphics: OpenGL capable
  • Storage: 50 MB available space
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