Don't worry, I'm not at all done balancing the game and I haven't gotten to contract work yet. This release is mostly to avoid getting the same bug report over and over. I'm currently working at a snail pace due to my internet situation. I just got a 4G router today. I put my phone's SIM card in it, so I'm currently maxing my data cap, not receiving phone calls and drowning in ethernet cables, until I receive a new SIM card. The cable company that decided to cut my connection without ever informing me have not responded to my inquires and don't really seem to care (They weren't informed I moved in. I didn't know they existed, so I just signed up with an ISP). Known issues
- Can't update previously uploaded workshop mods
- Made reviews more clear when the price is too high
- Add overall score and review accuracy to peer review window
- Progressbar for review work
- Show needs/OSs in info window for software
- Put contract/deal info in info window for software work items
- Add enter to accept on team selection window
- Balance printing job offers
- Overhauled tutorial system to make it easier to change and add new tutorials
- Balance support ticket generation
- Project progress should go to 200%, going above 100% increases quality, but is obviously very inefficient
- Add warning when starting print job when no printers are present
- Warn the player when physical copies of a product does not meet demand, causing lost sales
- Add warning message when furniture could not be replaced due to size
- Lower bandwidth requirements across entire game
- Upgrade power of all servers to and balance bills
- Software work needs release date visible always
- Error bubbles do not scale according to GUI scaling
- Should never lose more fans on cancelling support than active user count
- Missing categories for printing furniture
- Dates were not being loaded correctly when having more days per month, which could cause instabilities (Somehow worked out in alpha 8???)
- Fixed design phase sometimes not updating progress bar
[ 2017-02-06 02:09:27 CET ] [ Original post ]
- Software Inc. Linux [158.95 M]
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.
- Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
- Hire employees to design, develop, support, research and market software in teams
- Build roads and parking to ease commuting for your employees
- Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
- Customize your own employee avatar
- Create your own software products and franchises
- Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
- Hire staff to repair your furniture and computers, and clean your office
- Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
- Delegate important tasks to your team leaders, such as managing development cycles and human resources
- Set up your own servers for products, source control and running your own online store
- OS: Ubuntu 12.04+
- Processor: 3 GHz. 4 coresMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
- Storage: 1 GB available space
[ 6105 ]
[ 1086 ]