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Alpha 9 out officially

Alpha 9 is finally out!

New major changes include:


  • Software development has been completely overhauled to focus more on risk management and marketing planning than watching progress bars fill up
  • Software quality evaluation is now more complex, amount of work done and the quality of that work is calculated seperately
  • The amount of bugs in a product are no longer known up front making support tasks and bug fixes theoretically endless and instead hinging on good player planning
  • Project management has been completely overhauled
  • There is now a clear divide between digital and physical distribution, and the market changes as the years go on
  • The player has to pay for physical copies of their products upfront to be sold or produce and deliver copies themselves using printers and couriers
  • The player can make other companies subsidiaries when taking them over to keep them in the game and control their funding
  • Undo button in build mode
  • Noise levels are now calculated realistically instead of across entire rooms
  • UI sound effects
  • A bunch of UX improvements
Alpha 9 changes the core gameplay a lot. The main focus was to add more player interaction to the early game by requiring more attention and planning from the player during product development and release, while some of the new mechanics add risk and uncertainty to player choices, without being straight up random. Removing the development progressbar could at first glance seem to just be obfuscating information from the player, this is not the case, however. A lot of underlying code has been reworked, which makes the progressbar obsolete, as project progress can no longer easily be quantified to a percentage. The overall timescale of the game has not changed, so don’t be afraid to use your experience from alpha 8, but note that your strategy will probably not be effective in alpha 9, unless you pay attention to the new pre-marketing mechanics. I will continue to monitor alpha 9 issues for the next couple of weeks, before I move onto alpha 10.

Current plans for alpha 10 include:


  • Completely overhauled software feature system, to get rid of the "Select all" mechanic and add endless research
  • Being able to move your company to a different plot
  • Being able to rent rooms in a larger building
  • New plot system, that includes plot "chunks" with individual characteristics
  • Rebalanced costs, to balance out late game
  • Rebalanced hiring and education system
You can see the entire roadmap for Software Inc. on https://trello.com/b/9I286Mhu/software-inc

Finally, a word on the long development time of alpha 9.


Alpha 9 took at least 5 times as long as any previous alpha did, mainly due to the fact that alpha 9 touched core gameplay, which had to be rebalanced, debugged and required a lot of feedback. Most of the alphas have focused on adding new mechanics, which takes a lot less time than working on existing ones. Having to move a long distance, taking my driver’s license, suddenly not having internet and having a knife-to-finger related injury (almost healed up now) certainly didn’t help, thankfully these are all one-off adventures.


[ 2017-09-06 08:36:23 CET ] [ Original post ]

Software Inc.
Coredumping Developer
Coredumping Publisher
2015-05-01 Release
Game News Posts: 153
🎹🖱️Keyboard + Mouse
Very Positive (6784 reviews)
The Game includes VR Support
Public Linux Depots:
  • Software Inc. Linux [158.95 M]

Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.


  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
  • Hire staff to repair your furniture and computers, and clean your office
  • Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 3 GHz. 4 coresMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
  • Storage: 1 GB available space
GAMEBILLET

[ 6105 ]

13.19$ (12%)
49.67$ (17%)
16.00$ (60%)
8.46$ (15%)
33.97$ (15%)
25.49$ (15%)
25.46$ (15%)
16.79$ (16%)
13.19$ (18%)
6.79$ (15%)
8.39$ (16%)
36.95$ (26%)
17.79$ (11%)
2.52$ (16%)
25.46$ (15%)
12.74$ (-28%)
7.49$ (85%)
40.95$ (18%)
16.97$ (15%)
24.89$ (17%)
17.99$ (10%)
24.89$ (17%)
15.27$ (15%)
52.74$ (12%)
27.59$ (8%)
21.49$ (14%)
16.52$ (17%)
20.49$ (18%)
14.44$ (15%)
8.89$ (11%)
GAMERSGATE

[ 1086 ]

3.5$ (65%)
2.13$ (91%)
1.88$ (81%)
15.0$ (62%)
20.39$ (49%)
2.0$ (90%)
1.06$ (96%)
1.88$ (81%)
18.69$ (40%)
2.55$ (83%)
9.36$ (71%)
0.56$ (81%)
0.26$ (91%)
0.51$ (91%)
2.03$ (77%)
0.9$ (77%)
7.64$ (36%)
4.46$ (70%)
2.68$ (62%)
1.5$ (85%)
8.5$ (79%)
4.19$ (30%)
6.25$ (75%)
0.51$ (91%)
5.1$ (87%)
7.65$ (74%)
7.22$ (58%)
0.43$ (91%)
35.99$ (10%)
6.8$ (83%)

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