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Alpha 10.1.1 out on testing branch
Work on alpha 10 has focused on balancing expenses and adding more options regarding your company's physical presence, namely the ability to relocate your company, buy and sell plot areas, and lease rooms one at a time. Furthermore, employee mechanics have received a giant overhaul in regards to employee satisfaction and education, including a new benefit system that allows you to give and remove perks for all your employees.
I'll be spending the next couple of weeks stabilizing all the new features and documenting the new modding capabilities. I still have a lot more I want to add and improve in alpha 10 before I move on to alpha 11, so there is no concrete timeline at this point. The new development/feature mechanics did not make it in this release. I underestimated how much work it needed and it fits thematically better with alpha 11, in which I'll be focusing more on the development mechanics in general.
Changes
[ 2018-02-28 18:44:12 CET ] [ Original post ]
Disclaimer: THIS IS A PRE-RELEASE FOR TESTING! Do not grow attached to your save files the first couple of days after this release. I'll be monitoring bug reports closely and patch often, but expect possible save file corruption. Alpha 9 save files are not compatible with Alpha 10
Major changes
Work on alpha 10 has focused on balancing expenses and adding more options regarding your company's physical presence, namely the ability to relocate your company, buy and sell plot areas, and lease rooms one at a time. Furthermore, employee mechanics have received a giant overhaul in regards to employee satisfaction and education, including a new benefit system that allows you to give and remove perks for all your employees.
Going forward
I'll be spending the next couple of weeks stabilizing all the new features and documenting the new modding capabilities. I still have a lot more I want to add and improve in alpha 10 before I move on to alpha 11, so there is no concrete timeline at this point. The new development/feature mechanics did not make it in this release. I underestimated how much work it needed and it fits thematically better with alpha 11, in which I'll be focusing more on the development mechanics in general.
Full changelog
Changes
- Ability to relocate company
- New plot system
- Ability to lease rooms
- Balanced construction and building costs
- Rebalanced employee costs and skills, and overhauled hiring mechanic
- Ability to control subsidiary releases and assign tasks (More to come)
- Overhaul employee satisfaction mechanic
- New employee benefit system
- New spring and build track from Chris Sinnott
- Overhauled business reputation to be more predictable
- Overhauled HR mechanic
- Added Rural, Town, City and Cold, Temperate, Warm map types
- Overhauled room rendering and added ability to mod room material textures
- Add ability to use colorable textures for the standard furniture material, instead of forcing the default UV map
- Ability to sum financial sheet or cashflow chart by month, quarter or year
- Add proper data overlay window
- Added key (F) to align furniture to nearest wall when placing
- Better control of door direction when building
- Doors should not open when employees are just passing by
- Remove insurance account (now savings account) interest cap, but lock interest for years after depositing depending on amount
- Software sales are now calculated per OS market, so software released for different OSs are no longer in direct competition
- Added loading screen and fixed long loading times caused by music decompression
- AI company salaries should be higher than bills
- Ideal product price should be determined statically in SoftwareType or SoftwareCategory tag
- Improved AI printing strategy
- Market simulation now uses release dates for hype calculation, no release date gives no hype
- Deprecated scenarios and changed how starting funds are chosen
- Add select all button to wage negotiation window
- Add specialization pie chart to contract window
- Add wall skirting
- Chairs now degrade in comfort over time
- Drag camera now uses momentum, can be mapped to already mapped keys and will default to right click
- Ability to generate the same map twice using a text string
- Open chart window and products window from company window
- Open company window from stock list
- Output different symbols from employees depending on work being done
- Tutorials can use dynamic values
- Holes in a blueprint floor plan were counted as rooms, which would make it so you couldn't duplicate a floor on top of itself unless the floor plan consisted of separate whole areas
- Cap active users to OS users
- Could not make games for in-dev OSs
- Count loans due in stock worth
- Employees will now move to the furniture they are assigned if they are currently using the same type of furniture, which they do not own
- Failing to deliver on a print deal will now account for time left on the deal to discount the penalty
- Difficulty option and PC upgrades weren't being applied to alpha dev speed
- Fixed long standing bug causing windows to become invisible if they were the same height or width as the screen on last launch
- Physical copies weren't returned to stock after having been refunded
- Reset search when changing build category
- Right hand holdables not aligned properly
- Group furniture by type to increase query speeds
- Optimize market simulation
- Ability to turn windows opaque and don't render any room content below current floor in gfx options
- Can't update material mod in steam workshop after initial upload
[ 2018-02-28 18:44:12 CET ] [ Original post ]
Software Inc.
Coredumping
Developer
Coredumping
Publisher
2015-05-01
Release
Game News Posts:
153
🎹🖱️Keyboard + Mouse
Very Positive
(6784 reviews)
The Game includes VR Support
Public Linux Depots:
- Software Inc. Linux [158.95 M]
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.
- Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
- Hire employees to design, develop, support, research and market software in teams
- Build roads and parking to ease commuting for your employees
- Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
- Customize your own employee avatar
- Create your own software products and franchises
- Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
- Hire staff to repair your furniture and computers, and clean your office
- Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
- Delegate important tasks to your team leaders, such as managing development cycles and human resources
- Set up your own servers for products, source control and running your own online store
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 3 GHz. 4 coresMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
- Storage: 1 GB available space
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