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Alpha 10.5.1 out on testing branch


The multi floor parking lot update is finished and this update is mostly focused on bugs, balancing and UI updates, hence the move to alpha 10.5. I'm planning on doing another balancing pass in the next patch, but please keep in mind that balancing is not a priority currently. I'm trying to make sure the game is playable, but as game mechanics change often, keeping the game well balanced during alpha is not feasible. I will focus a lot more on balancing and the learning curve when Software Inc. reaches beta, until then you might experience suddenly getting rich, because the AI didn't make sensible choices or gaining fans is too easy, etc. I only have a couple of "bigger" features I want to add in Alpha 10, so I expect to make it to alpha 10.6 or 10.7, before I move on to Alpha 11. Changes

  • Added cloud shadows
  • Made trees jiggle in the wind
  • Removed max cap on how much specialization level an employee can gain by working
  • Specializations will now decrease for employees each month, but less as they age, so they start specializing as they get older depending on what they work on most often/have been educated in
  • Business reputation now also positively affects average base skill for each wage bracket when looking for applicants
  • Specialization charts comprising multiple employees will no longer count employees not assigned to the role shown
  • Added warning when changing role of someone controlled by HR
  • Added multi select functionality to the Your Releases window
  • Turned up yellow color in data overlay mode, as it was making it hard to discern temperature
  • Boosted employee skill gain from working a tiny bit
  • Put consumer reach in product detail window
Fixes
  • Industrial fans aren't cooling correctly and servers aren't giving off noticeable heat
  • Employees gain both code and art skill in alpha phase even if project doesn't use that skill
  • Undoing server deletion doesn't register and recreate server connections + other undo initialization issues
  • Guests should be removed from game if time is skipped
  • Per month column in distribution window did not account for print jobs inactive due to hitting maximum
  • Scrollbar in hire window specialization chart was cropping art bars
  • Print and server deals stuck around after buying out company bugging out game
  • "Find owner" in product detail window not scrolling company list correctly in some cases
  • Fixed employees getting stuck on ground floor ramp
  • Employees set as artists and programmers would work slower on a project that only had either code or art work to be done
  • PC addon boosts were applied based on role instead of work done in alpha phase
  • Fixed save games breaking if a server furniture mod failed to load
  • Various other fixes


[ 2018-04-30 18:24:00 CET ] [ Original post ]

Software Inc.
Coredumping Developer
Coredumping Publisher
2015-05-01 Release
Game News Posts: 153
🎹🖱️Keyboard + Mouse
Very Positive (6784 reviews)
The Game includes VR Support
Public Linux Depots:
  • Software Inc. Linux [158.95 M]

Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.


  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
  • Hire staff to repair your furniture and computers, and clean your office
  • Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 3 GHz. 4 coresMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
  • Storage: 1 GB available space
GAMEBILLET

[ 6105 ]

41.44$ (17%)
25.47$ (15%)
14.23$ (11%)
8.49$ (15%)
16.79$ (16%)
25.19$ (16%)
4.97$ (17%)
4.21$ (16%)
21.24$ (15%)
41.49$ (17%)
12.71$ (15%)
8.89$ (11%)
46.19$ (16%)
12.44$ (17%)
8.25$ (17%)
4.24$ (15%)
8.19$ (18%)
20.73$ (17%)
8.39$ (16%)
26.69$ (11%)
17.54$ (12%)
25.19$ (16%)
20.62$ (17%)
24.87$ (17%)
12.72$ (15%)
6.71$ (16%)
25.19$ (16%)
13.19$ (12%)
16.79$ (16%)
53.39$ (11%)
GAMERSGATE

[ 1086 ]

0.6$ (91%)
4.25$ (79%)
8.99$ (10%)
31.49$ (48%)
0.75$ (81%)
3.4$ (83%)
4.16$ (40%)
10.0$ (60%)
3.4$ (83%)
8.0$ (60%)
3.83$ (91%)
2.13$ (79%)
0.43$ (91%)
6.0$ (70%)
2.25$ (91%)
0.56$ (81%)
0.94$ (81%)
3.12$ (61%)
0.94$ (81%)
1.91$ (62%)
21.99$ (45%)
8.5$ (66%)
34.99$ (50%)
0.85$ (91%)
0.9$ (92%)
13.59$ (32%)
1.28$ (91%)
1.91$ (87%)
2.55$ (91%)
0.43$ (91%)

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