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Alpha 10.8.1 out in testing
As you most likely haven't noticed, because I literally just changed it, mods in the workshop are no longer called "Mods" but "Data mods". Everyone who has a "Mod" on the workshop should re-upload it to gain access to this new exclusive title. A data mod is basically a mod that doesn't change how the game works, but gives the game more content to work with, which is what mods on the workshop have done so far.
Code mods are written using a programming language and actively change how the game works, add new mechanics on top of it or they pretend to be mods while they quietly mine bitcoin in the background.
The way code mods work in Software Inc. can pose a serious threat to your computer, since they have the same access to your files and internet that the game has, but have the advantage of not being developed by me. Because of this, I had decided not to allow code mods on the workshop. Clever modders got around it by uploading their programs as text files, which is obviously not an ideal situation.
This latest update includes a way to load mods that are still in text format and actively tries to shut off parts of the mod that would access your internet or files. Please note that the mods can still be very dangerous. I will try my best to moderate code mods on the workshop, but feel free to study the files, find and flag any malicious code yourself. The game will prompt you to read the code directly in the game before it loads any new or updated code mod.
You can just skip right along on here to the wiki, to read more about creating your own fancy cheats: https://softwareinc.coredumping.com/wiki/index.php/Code_Modding
Changes
[ 2018-10-09 22:52:12 CET ] [ Original post ]
Alpha 10.8.2 fixes some issues with mod loading. You can now upload and download code mods in the Steam Workshop! First off: Do not download code mods if you don't want to ruin your PC, but also don't want to verify the safety of the mod. Here are some quick Q&As to explain what this change means:
What is a data mod?
As you most likely haven't noticed, because I literally just changed it, mods in the workshop are no longer called "Mods" but "Data mods". Everyone who has a "Mod" on the workshop should re-upload it to gain access to this new exclusive title. A data mod is basically a mod that doesn't change how the game works, but gives the game more content to work with, which is what mods on the workshop have done so far.
What's the difference between code mods and data mods?
Code mods are written using a programming language and actively change how the game works, add new mechanics on top of it or they pretend to be mods while they quietly mine bitcoin in the background.
Aren't there already code mods on the workshop?
The way code mods work in Software Inc. can pose a serious threat to your computer, since they have the same access to your files and internet that the game has, but have the advantage of not being developed by me. Because of this, I had decided not to allow code mods on the workshop. Clever modders got around it by uploading their programs as text files, which is obviously not an ideal situation.
If code mods are so insecure, why are you allowing them now?
This latest update includes a way to load mods that are still in text format and actively tries to shut off parts of the mod that would access your internet or files. Please note that the mods can still be very dangerous. I will try my best to moderate code mods on the workshop, but feel free to study the files, find and flag any malicious code yourself. The game will prompt you to read the code directly in the game before it loads any new or updated code mod.
I want to make my own trainer. Where do I start?
You can just skip right along on here to the wiki, to read more about creating your own fancy cheats: https://softwareinc.coredumping.com/wiki/index.php/Code_Modding
Changelog
Changes
- Added system for compiling C# in-game and securing access to certain types
- More confirmation has been added before loading new or changed dll mods
- Added code mods to the Steam workshop
- Game would break during loading when installing DLL mods for the first time
- Pre 10.7 blueprints that only contains basement rooms would break the game
[ 2018-10-09 22:52:12 CET ] [ Original post ]
Software Inc.
Coredumping
Developer
Coredumping
Publisher
2015-05-01
Release
Game News Posts:
153
🎹🖱️Keyboard + Mouse
Very Positive
(6784 reviews)
The Game includes VR Support
Public Linux Depots:
- Software Inc. Linux [158.95 M]
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.
- Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
- Hire employees to design, develop, support, research and market software in teams
- Build roads and parking to ease commuting for your employees
- Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
- Customize your own employee avatar
- Create your own software products and franchises
- Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
- Hire staff to repair your furniture and computers, and clean your office
- Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
- Delegate important tasks to your team leaders, such as managing development cycles and human resources
- Set up your own servers for products, source control and running your own online store
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 3 GHz. 4 coresMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
- Storage: 1 GB available space
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