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Alpha 10.8 officially out


Slanted roofs and code modding is officially out. You can read more about code mods in my last announcement. I tested Software Inc. on the latest version of Ubuntu and had some issues launching it, which was fixed by forcing fullscreen mode and re-launching and restarting until it just started working, which I guess is par for the course. The launch parameter to force fullscreen is: "-screen-fullscreen 1 -screen-width 1920 -screen-height 1080 -disableresolution", but switch out 1920 and 1080 with your screen resolution. When the game launches successfully you can set the game to fullscreen in the graphics options and remove the launch parameters, if you so desire.

Alpha 10.8.4 fixes


  • Fixed duplicating outdoor areas
  • Fixed having to re-validate mods when using RELOAD_DLL_MOD

Full changelog for Alpha 10.7 and 10.8


  • Added slanted roofs
  • New Autumn track by Sinnott Soundworks
  • Added 2 new startup maps, a garage and a skyscraper
  • Basements are now separated for blueprints and cloning
  • Doubled starting cash on easy mode
  • Changing team arrival and leave times will now take immediate effect
  • Whether project management makes a product in-house will now depend on base product
UX changes
  • Build menu category list now uses thumbnails instead of checkboxes and text
  • Added calendar window when date is clicked to see employee and staff working hours
  • Ability to manage staff room assignment from staff window
  • Pressing the focus button (space by default) now cycles between all selected objects
  • Ability to highlight unsupported rooms if cloning or blueprint creation fails
Fixes
  • Fixed room grouping bugging out when re-grouping rooms
  • Fixed bug regarding how door blockage is checked for doors to upper floor parking. Doors going nowhere or in basement will now show as blocked
  • Various other fixes

Modding changes


Code modding
  • Added system for compiling C# in-game and securing access to certain types
  • More confirmation has been added before loading new or changed dll mods
  • Added code mods to the Steam workshop
  • ModMeta is now an Abstract Class rather than an Interface and the FloorMod has been updated to show examples
  • DLL mods will now be queried to save and load data from save files
  • Changed WindowManager interface to avoid misuse of active window lists that would cause crash (Use OnlyHide, StartHidden, Shown and OnClose to control lifecycle)
  • Game assembly now includes xml documentation to help develop dll mods in Visual Studio (Only some of the codebase have been commented so far, mostly UI stuff)
  • Improved logged message when an error occurs loading a dll mod
XML modding
  • Deprecated mesh and snappoint Parent tag in furniture mods and added Parent ATTRIBUTE to all tags that searches everything in the furniture with a name(Use ComponentName tag to name Meshes and InteractionPoints, Name tag for Transforms)
  • Multiple and custom lights for modded furniture using the LampScript's Lights variable(will automatically find all light components in a furniture if not manually set, at the expense of performance)
  • Modded furniture can now optionally have the IsIconic variable set to an array of category names, if it should be used as a thumbnail for custom categories


[ 2018-10-11 15:20:17 CET ] [ Original post ]

Software Inc.
Coredumping Developer
Coredumping Publisher
2015-05-01 Release
Game News Posts: 153
🎹🖱️Keyboard + Mouse
Very Positive (6784 reviews)
The Game includes VR Support
Public Linux Depots:
  • Software Inc. Linux [158.95 M]

Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.


  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
  • Hire staff to repair your furniture and computers, and clean your office
  • Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 3 GHz. 4 coresMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
  • Storage: 1 GB available space
GAMEBILLET

[ 6105 ]

4.44$ (11%)
20.74$ (17%)
12.42$ (17%)
1.83$ (8%)
21.49$ (14%)
4.24$ (15%)
8.24$ (18%)
36.89$ (18%)
8.49$ (15%)
20.74$ (17%)
17.39$ (13%)
33.97$ (15%)
16.96$ (15%)
8.59$ (14%)
35.14$ (12%)
8.47$ (15%)
8.89$ (11%)
25.19$ (16%)
21.21$ (15%)
6.79$ (15%)
8.39$ (16%)
35.87$ (20%)
16.59$ (17%)
39.99$ (20%)
13.34$ (11%)
16.96$ (15%)
5.87$ (16%)
12.44$ (17%)
38.95$ (13%)
4.69$ (77%)
GAMERSGATE

[ 1086 ]

0.85$ (79%)
1.06$ (96%)
1.7$ (83%)
6.38$ (57%)
2.0$ (80%)
8.92$ (40%)
1.74$ (91%)
0.9$ (92%)
18.74$ (25%)
12.75$ (74%)
2.55$ (83%)
1.88$ (92%)
0.43$ (91%)
8.79$ (45%)
2.38$ (66%)
2.55$ (83%)
4.34$ (71%)
9.99$ (50%)
13.59$ (32%)
14.99$ (50%)
2.55$ (91%)
1.91$ (79%)
0.85$ (91%)
2.17$ (87%)
0.85$ (91%)
6.0$ (50%)
0.9$ (92%)
1.5$ (81%)
0.43$ (91%)
0.64$ (87%)

FANATICAL BUNDLES

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