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Alpha 10.10 out in testing
As you may or may not have noticed, Alpha 11 development has been delayed quite a few times now. The planned features for Alpha 11 have been quite clear in my mind, but I've been unable to figure how to add those features, without breaking other parts of the game. I've finally figured out how to make it happen, but this is turning out to be quite a big overhaul. Since Alpha 11 might be one of, if not the last Alpha release, I think having it be a major overhaul of the main game mechanics makes sense, as this might be my last chance to rectify the issues I have with the game. I'll be looking out for bug reports on the new path system, while I plan out how to implement Alpha 11. I'll start implementing Alpha 11 once I'm confident the new path system is stable. Once my plans for Alpha 11 are finished, I'll have a good idea of how long it'll take to finish the initial release, but for now I'll guestimate it at somewhere between 3 and 9 months. I'll keep you posted at https://twitter.com/SoftwareIncGame
[ 2019-01-29 11:11:26 CET ] [ Original post ]
Alpha 10.10 adds the long requested feature: Paths. You can now build paths from the road construction menu and since employees walk slower on grass in this update, paths won't just be for looks.
Alpha 11 plans
As you may or may not have noticed, Alpha 11 development has been delayed quite a few times now. The planned features for Alpha 11 have been quite clear in my mind, but I've been unable to figure how to add those features, without breaking other parts of the game. I've finally figured out how to make it happen, but this is turning out to be quite a big overhaul. Since Alpha 11 might be one of, if not the last Alpha release, I think having it be a major overhaul of the main game mechanics makes sense, as this might be my last chance to rectify the issues I have with the game. I'll be looking out for bug reports on the new path system, while I plan out how to implement Alpha 11. I'll start implementing Alpha 11 once I'm confident the new path system is stable. Once my plans for Alpha 11 are finished, I'll have a good idea of how long it'll take to finish the initial release, but for now I'll guestimate it at somewhere between 3 and 9 months. I'll keep you posted at https://twitter.com/SoftwareIncGame
Alpha 10.10.1 changes
- Added path system
- Added grass
- Employees now walk 25% slower on grass
- Added secondary role and task system, so certain tasks and roles can be prioritized over others
- Improved selection responsiveness
- Snow is now dynamically added to exterior walls, roofs and paths
- Road crossings are now added dynamically to improve look of roads and parking
- Added warning to product detail window when product has no more poeple to sell to
- Anchor grid is now mapped to G by default and mapping is shown on grid gizmo
- Replaced newsfeed with offline patch notes in main menu
- Fixed undo placing houses and skyscrapers in custom map mode not working
- Fixed employees walking through houses in town maps after load
- Fixed camera zoom being overridden by default value on load
- Angle and distance widgets don't dissapear after building path if computer is lagging a lot
[ 2019-01-29 11:11:26 CET ] [ Original post ]
Software Inc.
Coredumping
Developer
Coredumping
Publisher
2015-05-01
Release
Game News Posts:
153
🎹🖱️Keyboard + Mouse
Very Positive
(6784 reviews)
The Game includes VR Support
Public Linux Depots:
- Software Inc. Linux [158.95 M]
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.
- Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
- Hire employees to design, develop, support, research and market software in teams
- Build roads and parking to ease commuting for your employees
- Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
- Customize your own employee avatar
- Create your own software products and franchises
- Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
- Hire staff to repair your furniture and computers, and clean your office
- Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
- Delegate important tasks to your team leaders, such as managing development cycles and human resources
- Set up your own servers for products, source control and running your own online store
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 3 GHz. 4 coresMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
- Storage: 1 GB available space
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