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Alpha 10.10 officially out

Alpha 10.10 adds the long requested feature: Paths. You can now build paths from the road construction menu and since employees walk slower on grass in this update, paths won't just be for looks.

Alpha 10.10 highlights (including Alpha 10.9.9)


Changes
  • Added path system
  • Added secondary role and task system, so certain tasks and roles can be prioritized over others
  • Ability to drag selection to rectangle to select employees, furniture and parking spaces (using multi select will filter by current selection)
  • Improved selection responsiveness
  • Employee walk paths are now drawn when selected
  • Snow is now dynamically added to exterior walls, roofs and paths (modding guide here: https://softwareinc.coredumping.com/wiki/index.php/Material_Modding )
  • Added grass (you can increase the amount or disable completely in graphics options)
  • Employees now walk 25% slower on grass
  • Added performance column to active deals
  • Road crossings are now added dynamically to improve look of roads and parking
  • Added warning to product detail window when product has no more people to sell to
  • Elevated roads no longer appear blocky in miniatures
  • Added footprints and direction to dirt, and improved dirt spread
  • Employees now actively look at what they're interacting with and randomly around when idling and walking
  • Replaced newsfeed with offline patch notes in main menu
  • Duplicate shortcut now works for rooms (in build mode) and room clone button works for furniture
  • Anchor grid is now mapped to G by default and mapping is shown on grid gizmo
  • Ability to use arrow, esc and enter key in save game window
  • Price overlay when building will now default to being colored according to current bank balance
  • Select building now includes roof in selection
  • Improved how game generates nav and build mesh boundaries for modded furniture when using AutoBounds. Specifically sets minimum width and height for nav mesh and converts build mesh to a line if very thin. This should fix bugs with cubicles, if updated by author (If you are re-using the vanilla cubicle, leaving out nav and build boundary from the XML would be the best solution)
Fixes
  • Fixed bug causing AI companies to sometimes heavily underestimate physical sales and not order enough copies
  • Fixed room textures getting purged on Linux when changing resolution (would cause rooms to be black)
  • Fixed options window spawning new controls every time it was opened
  • Fixed snow and rain sticking to screen
  • Fixed undo placing houses and skyscrapers in custom map mode not working
  • Fixed employees walking through houses in town maps after load
  • Fixed camera zoom being overridden by default value on load
  • Coffee liquid held by employees on other floors would stay visible
  • Fixed wall top edge sometimes having holes or poking out over outdoor areas
  • Clone/blueprint tool will now correctly handle (recursively) surrounded open spaces in a building when checking for collisions
  • Fixed FURNITURE_DEBUG lines not being drawn on top of everything else
  • Fixed path to log file on Linux sometimes being incorrect
Optimizations
  • Improved dirt mesh data handling
  • Optimized all particle systems and disabled particle pausing to try and fix crashes caused by particle systems


[ 2019-02-17 12:56:40 CET ] [ Original post ]

Software Inc.
Coredumping Developer
Coredumping Publisher
2015-05-01 Release
Game News Posts: 153
🎹🖱️Keyboard + Mouse
Very Positive (6784 reviews)
The Game includes VR Support
Public Linux Depots:
  • Software Inc. Linux [158.95 M]

Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.


  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
  • Hire staff to repair your furniture and computers, and clean your office
  • Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 3 GHz. 4 coresMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
  • Storage: 1 GB available space
GAMEBILLET

[ 6105 ]

16.79$ (16%)
50.96$ (15%)
26.69$ (11%)
8.46$ (15%)
12.59$ (16%)
14.29$ (29%)
6.71$ (16%)
16.59$ (17%)
21.47$ (14%)
4.95$ (17%)
24.84$ (17%)
8.59$ (14%)
8.47$ (15%)
10.78$ (17%)
4.12$ (17%)
16.96$ (15%)
18.29$ (9%)
7.19$ (55%)
8.39$ (30%)
13.34$ (11%)
12.59$ (16%)
33.59$ (16%)
12.59$ (16%)
8.25$ (17%)
4.12$ (17%)
3.49$ (30%)
22.99$ (8%)
16.39$ (18%)
11.61$ (17%)
3.00$ (90%)
GAMERSGATE

[ 1086 ]

1.05$ (85%)
3.0$ (80%)
0.43$ (91%)
3.48$ (83%)
19.13$ (62%)
6.8$ (66%)
0.94$ (81%)
1.5$ (81%)
1.28$ (91%)
3.4$ (83%)
1.36$ (83%)
10.62$ (58%)
1.28$ (91%)
4.25$ (83%)
2.81$ (81%)
1.28$ (91%)
9.49$ (50%)
10.63$ (79%)
9.44$ (45%)
2.55$ (83%)
1.7$ (91%)
8.5$ (83%)
4.46$ (70%)
12.74$ (58%)
0.43$ (91%)
11.99$ (20%)
7.65$ (62%)
7.64$ (36%)
2.13$ (79%)
4.25$ (57%)

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