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Alpha 11 progress update part 2


Current status


The base mechanic overhaul I wanted to achieve for Alpha 11 is pretty much done at this point and Ive been working through the new big additions to Alpha 11 this past month. I still have to do a round of bug fixing and balancing when Ive finished the additions, which could be quick or drag out, I cant say for sure at this point.

New additions


To reiterate what I wrote last month, product updates will not be present in the initial test release, to avoid delaying it more than necessary. Im only working on features that would break save game compatibility for the initial release. Iterative development Iterative development focuses more on working through a project several times, while reconsidering the design and refactoring, to end up at a final product, as opposed to the traditional waterfall model of working out a full design initially and sticking 100% to it throughout development. You will be able to iterate on your design several times during the design phase to increase chances of creating a good quality product without too many bugs. However, a more effective use of your time will be to iterate during the alpha phase: When you finish a software review during the alpha phase, instead of not really being able to do anything about all the frowning smiley faces, you will be able to temporarily stop development to improve the design, based on your newfound knowledge, and increase the end quality of your product. Publishing You will now be able to hand off some of your profits to a competitor, to avoid having to print copies or micromanage your marketing efforts. You will even be able to fund projects with a publisher to get your company off the ground early on or to lessen risk later. Frameworks Game engines have been a special class of software, since they are the only dependency in Software Inc. that requires supporting the same operating systems when using them for development. In contrast to using a 3D modelling or music app for development, you cant run your game without a game engine once your game is done. This added a bunch of unneeded complexity to the game, so they are being deprecated in favor of frameworks. You will now be able to create a framework when developing any type of software, which can be licensed to other companies and reused in future projects to reduce development time. Game frameworks will be analogues to game engines. Service role As all roles now have individual specializations, the marketing role is being deprecated in favor of a new Service role, which can specialize in Marketing, Support and Law. Lawsuits You can now be sued by your employees or other companies, which requires service employees with the law specialization to fight. Conventions I called this "conferences" in earlier posts, but it seemed misleading considering what I wanted the mechanic to encompass. You and other companies will be able to hold and attend conventions in a select number of conference halls with individual booth layouts. Each booth has an area which can be filled with equipment to market and entice convention guests. This will be purely UI based, there wont be a fully rendered conference hall full of people, as that would require a whole alpha version by itself or maybe just a different game entirely.

Other notable changes


  • Lakes have been spread around maps
  • You can now place sinks, which employees will seek out after visiting a bathroom to avoid spreading germs. Failing to place sinks will lead to nearby employees getting sicker more frequently
  • Employee salaries are now calculated on an hourly basis and automatically scale with their hours, meaning you can now have part-time employees and you can no longer give employees extra hours without compensating them
  • Employees now dislike night shifts, which you can combat with a night shift compensation benefit
  • Sun position and color calculation has been revamped, adding a new colorful dusk and more striking shadows at dawn and dusk
  • Most modding features have tentatively switched to TyD from XML
  • Computer performance and price now dynamically scale based on other computers available, e.g. a computer from the 1980s wasnt slow and cheap in the 1980s
  • Fixed roofs being hard to place adjacent to room walls


[ 2019-06-23 20:10:41 CET ] [ Original post ]

Software Inc.
Coredumping Developer
Coredumping Publisher
2015-05-01 Release
Game News Posts: 153
🎹🖱️Keyboard + Mouse
Very Positive (6784 reviews)
The Game includes VR Support
Public Linux Depots:
  • Software Inc. Linux [158.95 M]

Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.


  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
  • Hire staff to repair your furniture and computers, and clean your office
  • Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 3 GHz. 4 coresMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
  • Storage: 1 GB available space
GAMEBILLET

[ 6105 ]

16.52$ (17%)
16.52$ (17%)
4.24$ (15%)
40.99$ (18%)
2.52$ (16%)
3.29$ (18%)
5.94$ (15%)
25.19$ (16%)
33.59$ (16%)
21.22$ (15%)
13.34$ (11%)
16.99$ (15%)
7.11$ (11%)
7.99$ (20%)
16.97$ (15%)
2.54$ (15%)
16.97$ (15%)
7.62$ (15%)
12.38$ (17%)
7.49$ (85%)
16.97$ (15%)
33.17$ (17%)
12.44$ (17%)
8.29$ (17%)
25.49$ (15%)
17.59$ (12%)
5.78$ (17%)
16.97$ (15%)
8.47$ (15%)
16.39$ (18%)
GAMERSGATE

[ 1086 ]

2.98$ (79%)
9.36$ (71%)
0.56$ (81%)
1.91$ (79%)
3.3$ (78%)
0.43$ (91%)
5.63$ (77%)
0.85$ (79%)
0.85$ (91%)
4.25$ (79%)
2.55$ (91%)
3.83$ (74%)
3.4$ (91%)
13.6$ (66%)
5.1$ (83%)
1.7$ (91%)
0.85$ (91%)
1.91$ (87%)
3.4$ (91%)
12.99$ (35%)
0.45$ (85%)
0.43$ (91%)
3.83$ (62%)
11.99$ (60%)
3.0$ (85%)
2.55$ (83%)
0.56$ (81%)
15.29$ (49%)
11.99$ (20%)
3.83$ (87%)

FANATICAL BUNDLES

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