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Alpha 11.3.1 out in testing branch
Perishables like coffee, snacks and food must now be refilled every day at a monthly cost (Done automatically). This also means there's a limit to how many employees one fridge, vending machine or coffee machine can satisfy. A small mini-fridge has been added as a free alternative to the vending machine. Tech levels are no longer limited by which operating systems you choose to support. This change might seem somewhat unrealistic, but removing it will speed up tech adoption rate in the market, improve the benefits of researching and patents and finally, it will enable the ability to create updates for your software (this mechanic won't be out for quite a while, though).
The first page of the design document has been completely overhauled to resemble the old design document more. This allows players who don't won't dive into the complexity of the new software system to still play the game as normal. The design document tutorial has been split up into 3 different tutorials to account for this change. Stocks are now valuated based on a running average of the income from a company's primary services and products. This should eliminate any exploits using loans, funding, etc. However, I'm not convinced this is the best solution. Plus a ton of bug fixes and optimizations. Alpha 11.3.5 Fixes(2019-11-24)
Changes
[ 2019-11-23 14:33:25 CET ] [ Original post ]
Main changes
Perishables like coffee, snacks and food must now be refilled every day at a monthly cost (Done automatically). This also means there's a limit to how many employees one fridge, vending machine or coffee machine can satisfy. A small mini-fridge has been added as a free alternative to the vending machine. Tech levels are no longer limited by which operating systems you choose to support. This change might seem somewhat unrealistic, but removing it will speed up tech adoption rate in the market, improve the benefits of researching and patents and finally, it will enable the ability to create updates for your software (this mechanic won't be out for quite a while, though).
The first page of the design document has been completely overhauled to resemble the old design document more. This allows players who don't won't dive into the complexity of the new software system to still play the game as normal. The design document tutorial has been split up into 3 different tutorials to account for this change. Stocks are now valuated based on a running average of the income from a company's primary services and products. This should eliminate any exploits using loans, funding, etc. However, I'm not convinced this is the best solution. Plus a ton of bug fixes and optimizations. Alpha 11.3.5 Fixes(2019-11-24)
- Fixed issues with design document sometimes not enforcing tech level limits
- Fixed bug where tools dependencies would get disabled if the software had network features
- Fixed not being able to see buttons in design document properly with active subsidiary
- Fixed "Accept all and close" in wage negotation window showing hourly salary change
- Fixed UI antialiasing fix for Linux breaking tons of UI collision checks
- Disabled UI antialiasing by default in Linux to fix bug where the screen would glitch in-game
- Fixed game breaking when project management couldn't find a applicable tool
Alpha 11.3.1 (2019-11-23)
Changes
- Overhauled how stocks are valuated, mostly eliminating exploits
- Tech levels are no longer limited by operating system support
- Patent royalty and expiration have been reduced to account for income boost
- Perishables like coffee, snacks and food are now simulated, giving coffee machines, fridges, etc. a capacity and a monthly refill cost
- Added a small capacity mini fridge as a free alternative to the vending machine
- First page of design document has been simplified and tutorials split into simple, advanced and full
- Increased burglar cooldown further
- Doubled speed of fires and effectiveness of sprinklers, and heavily increased fire speed if nothing is present to burn
- Fires will no longer spread to a room that has already been put out
- Contents insurance is now paid out daily rather than monthly after a fire or burglary
- Added contents insurance payout notification
- Added repair and restore all button to build mode
- Added leader multitasking specialization and increased max leader specializations to 9
- Leaders now gain a little leader skill when doing any task
- The end quality of a product now affects how much it speeds up development of a sequel
- Added speed boost info to design document window
- Improved pathfinding when fleeing from fire
- Bug verification speed no longer depends on average team programming skill
- Made energy debuff kick in faster and improved coffee energy boost to combat it
- Company assets are now distributed equally among share owners when they bankrupt, otherwise it is sold off randomly
- Improved research UI feedback
- Changed tree shader to vary colors between trees
- Framework and publishing royalties are now actually added to owner's account...
- Fixed employees taking 2 vacations in a row if their vacation started in January
- Fixed game getting stuck in fire mode because a basement spread its fire to the outside
- Fixed game getting stuck if burglar was caught on a road ramp, making police unable to get to them
- Security staff will now scare off burglars while walking between entrances as well
- Fixed art skill increasing in alpha phase with no art work left
- Fixed employees working at half speed in alpha phase if working as artist and programmer with only art or code work left
- Fixed design promotion warning having wrong info and appearing when promoting early in any iteration after the 1st
- Removed small chance of still selling copies with outrageous prices
- Fixed review count being wrong in the review start window in some cases
- Fixed undo not working for curve tool if colinear wall points were optimized out in the meantime
- Fixed issues loading software localizations in XML format. Please use the CONVERT_LOCALIZATION_TYD command to convert your localizations to the new format
- Various other fixes
- Heavily optimized saving and loading times
- Optimized employee pathfinding by pooling path lists
- Optimized grass system
[ 2019-11-23 14:33:25 CET ] [ Original post ]
Software Inc.
Coredumping
Developer
Coredumping
Publisher
2015-05-01
Release
Game News Posts:
153
🎹🖱️Keyboard + Mouse
Very Positive
(6784 reviews)
The Game includes VR Support
Public Linux Depots:
- Software Inc. Linux [158.95 M]
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.
- Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
- Hire employees to design, develop, support, research and market software in teams
- Build roads and parking to ease commuting for your employees
- Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
- Customize your own employee avatar
- Create your own software products and franchises
- Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
- Hire staff to repair your furniture and computers, and clean your office
- Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
- Delegate important tasks to your team leaders, such as managing development cycles and human resources
- Set up your own servers for products, source control and running your own online store
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 3 GHz. 4 coresMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
- Storage: 1 GB available space
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