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Patch notes for Alpha 11.7.50 (Testing branch)
[ 2021-04-09 16:00:33 CET ] [ Original post ]
Component printers and assemblers will now automatically be grouped into assembly lines, which should result in less pile ups and I'm hoping it'll make them easier to manage.
Changes
- Component printers and assemblers are now automatically grouped into assembly lines, which can be assigned to active printing tasks
- Component printers in an assembly line are now stalled periodically when assigned to tasks that don't need them, avoiding extra component pile ups from other tasks that do
- Updated Manufacturing tutorial
- Missing recycler message is now only shown for assemblers assembling the final product
- Added ability to quickly change room to pillar and vice versa
- Added percent input field when selling stocks and changed percentage calculation when adding more shares, so it is equal to the amount of company share lost
- Burglars no longer sneak while being arrested
- Made furniture culling more aggressive when rendering shadows from the sun to improve shadow rendering performance
- Added more variety to contract company names
- Added new task filters to filter deals and contracts
- Fixed security getting stuck in sitting animation if going from loitering to standing guard
- Fixed stock window breaking when player is worth less than $0
- Fixed cases of staff being stuck turning around due to floating point precision error
- Fixed employees sometimes being teleported to bus on load if bus was driving away when saving
- Fixed bug where employees would skip elevator queuing entirely
- Game will now display the correct error for snapping furniture when the room placement is invalid
- Fixed rent data overlay not displaying unrentable rooms correctly
- Fixed first loaded save after launching game generating nav meshes extremely slowly due to the low default minimum thread count in the .NET threadpool
- Fixed game freezing for a while on big saves due to the aforementioned nav mesh generation issue
- Doors and rooms will no longer have the inaccessible/blocked marker if they are in the process of generating nav meshes
- Fixed cooks being stuck trying to get food to a tray with no food in hand
- Fixed game freezing when placing furniture in rapid succession in rooms with lots of stuff, due to main thread waiting for navmesh generation to finish
- Fixed room meshes not being batched correctly for shadowing, decreasing shadow rendering performance for complex buildings
- Fixed rare cases where code that scales furniture to avoid wall clipping could end up scaling something, that was placed near a wall without clipping it, by a high factor
[ 2021-04-09 16:00:33 CET ] [ Original post ]
Software Inc.
Coredumping
Developer
Coredumping
Publisher
2015-05-01
Release
Game News Posts:
153
🎹🖱️Keyboard + Mouse
Very Positive
(6784 reviews)
The Game includes VR Support
Public Linux Depots:
- Software Inc. Linux [158.95 M]
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.
- Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
- Hire employees to design, develop, support, research and market software in teams
- Build roads and parking to ease commuting for your employees
- Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
- Customize your own employee avatar
- Create your own software products and franchises
- Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
- Hire staff to repair your furniture and computers, and clean your office
- Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
- Delegate important tasks to your team leaders, such as managing development cycles and human resources
- Set up your own servers for products, source control and running your own online store
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 3 GHz. 4 coresMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
- Storage: 1 GB available space
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