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Alpha 11 is officially out!

To continue playing alpha 10, you should switch to the "Legacy" branch in steam, click here for example.

Whats new?


Graphical upgrade


During the development of alpha 11, Lasse, who made the current character model, joined Coredumping and increased the company size to 2 people. Hes already begun improving the art style and creating new art for the game. Here are some of his massive upgrades over the previous programmer art:

Hardware inc.


I finally caved to the most demanded feature request and added hardware manufacturing to Software Inc.
To be honest, I just decided to add conveyor belts to improve the product printing aspect of the game and hardware was a simple shoe-in at that point. Hardware adds an entirely new layer to console and phone development, and greatly improves the potential of mods.

Unlock new furniture rewards


Software inc. has gotten fairly big in terms of game mechanics over the last couple of*checks date* Many years! So, to avoid people only seeing a small part of what the game has to offer, Ive added a new reward system to guide you through the games mechanics. The rewards are not gating any major features, can easily be unlocked and persist through all save games. Ill definitely be adding more as I come up with ideas for rewards

New tools to create your dream HQ


Style panel


Picking the colors and materials of your software mansion has become a lot easier with the style panel. Im hoping this change will result in a lot less default grey rooms in your screenshots!

Rounded and smooth walls


You can now stretch walls into circular shapes and smooth over any hard edges.

Temperature, security and acoustics


Building your office in Software Inc. brings forth new challenges for you to plan around and overcome. The new temperature regulation system means you can build rooftop ACs and distribute cool air throughout your office through inconspicuous floor grills and/or plop down electric radiators in every single room until your electric bill explodes.
Just make sure you dont watch it all go up in flames due to poor fire safety and lax security systems. Or just get it insured, maybe, I dont know. You may also notice a slight echo when placing down the first table in your new office. Big empty halls will now be a horrible place for your employees ear holes, but luckily, its easy to combat with some well-foamed walls or well-furnished spaces.

Overhauled software development system



The development system has been completely revamped to promote creativeness, make research more interesting and make interdependencies clearer. This change will also have a huge impact on the "update"-update, which you can read more about below. This change adds the notion of tech levels that are researched over the years to unlock better technology for existing features. Target demographics are now simulated in the form of submarkets, which will impact which features you should pick for your software. Frameworks have been added, which allow you to speed up development by reusing old code or licensing it from competitors. Finally, special features have been added to the game, which contain small scripts to alter the simulation in unexpected ways, fully moddable!

New employee education system



Your employees' educational specializations are now split up into 3 stars, which limit which features they can work on, and their base skill in each role now fully controls their effectiveness and how much quality they can add to a product. You can easily send multiple employees out for education and you'll finally be able to queue up several courses at a time. Your development staff aren't the only ones with fancy degrees anymore, as leaders now have their own specializations, which control which managerial tasks they can perform, and the Support role has been split into Support, Marketing and Legal, each with their own specialization level.

Publishers


You can now get help with funding, marketing and distribution through the use of publishers, if you're willing to part with a percentage of the profits.

The future of Software Inc.


Immediate future


After keeping up with support for this release, I'll start working on the "Update"-update. This update will include the ability to release updates and extra content for already released software and, in extension, the ability to sell your software as a subscription service. My plan is to push this update out as part of Alpha 11. Which is to say it shouldn't break save compatibility, but I can't guarantee anything at this point. I expect this update will take a while, as it touches a lot of core systems, which was written anywhere between now and 5 years ago, and it will include a lot of new UI work/rework. So there'll likely be the usual major-alpha-testing-release 3-9 months radio silence.

Towards Beta 1


When the "Update"-update is out officially, the game will move into beta, which means no more large mechanical overhauls and more focus on polish and balancing. The first mechanics I want to tackle in beta are research, subsidiaries, project management and digital distribution. The research and digital distribution mechanics still have some work to go before being completely done and the subsidiary and project management mechanics seem like the usual suspects, when it comes to gameplay issues I see raised in the community.


[ 2021-04-16 06:50:02 CET ] [ Original post ]

Software Inc.
Coredumping Developer
Coredumping Publisher
2015-05-01 Release
Game News Posts: 153
🎹🖱️Keyboard + Mouse
Very Positive (6784 reviews)
The Game includes VR Support
Public Linux Depots:
  • Software Inc. Linux [158.95 M]

Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.


  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
  • Hire staff to repair your furniture and computers, and clean your office
  • Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 3 GHz. 4 coresMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
  • Storage: 1 GB available space
GAMEBILLET

[ 6105 ]

4.00$ (90%)
17.79$ (11%)
1.63$ (18%)
52.19$ (13%)
12.42$ (17%)
20.99$ (16%)
12.74$ (15%)
8.46$ (15%)
12.71$ (15%)
25.19$ (16%)
25.46$ (15%)
26.09$ (13%)
12.42$ (17%)
4.14$ (17%)
13.79$ (8%)
7.49$ (85%)
20.00$ (50%)
16.59$ (17%)
52.74$ (12%)
12.65$ (16%)
14.23$ (11%)
4.89$ (30%)
4.22$ (15%)
8.89$ (11%)
29.71$ (15%)
18.23$ (17%)
10.00$ (50%)
25.95$ (13%)
24.00$ (60%)
7.95$ (20%)
GAMERSGATE

[ 1086 ]

1.28$ (91%)
1.88$ (92%)
0.85$ (91%)
1.7$ (83%)
3.4$ (83%)
1.0$ (80%)
2.25$ (91%)
2.55$ (91%)
0.7$ (93%)
4.46$ (70%)
5.1$ (74%)
23.99$ (40%)
3.5$ (65%)
3.83$ (74%)
15.0$ (70%)
7.65$ (74%)
0.9$ (92%)
2.13$ (91%)
21.99$ (45%)
0.26$ (91%)
7.5$ (50%)
6.96$ (83%)
0.85$ (83%)
2.25$ (89%)
3.83$ (62%)
1.28$ (91%)
0.18$ (91%)
1.5$ (85%)
4.5$ (70%)
12.99$ (35%)

FANATICAL BUNDLES

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16 days, 14 hours, 24 minutes


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HUMBLE BUNDLES

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