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Beta 1 progress update

Its been exactly 3 months since I released the last patch. Since then, Ive finished 50% of my planned tasks for Beta 1. However, since each task vary in complexity, Im probably not 50% done yet. But lets get on with what I have done so far.

Hardware designs



Ive added the ability to design how your hardware products will look and Lasse has been hard at work making it work and look great. This system will be fully moddable and hopefully it will add a bit of life to all the endless text-only lists of products and make them feel a bit more tangible.

Overhauled hiring and traits



[strike]Ignore the unintended Dexter reference.[/strike] Traits have moved from independent/social, fast learner/hard worker and lazy/stressed to individual traits that are determined by an employees personality, sprinkled with some RNG. Additionally, there is no longer an infinite pool of employees lined up to be hired or deallocated, but itll be much easier to filter through applicants as the hiring system is moving from pay-to-view to pay-to-filter.

Improved notifications



Notifications have been somewhat unhelpful up until now, mainly because it was hard to tell important from trivial messages, causing people to ignore them altogether, but also because issues would stick around even if they had already been fixed. This has changed in Beta 1 and Ive added more complex interactions, making them super extra helpful.

Improved release process



Ive overhauled the final review system, combined the post-release marketing and printing prompts, and merged it all into a single flashy release dialog, to make releasing new products a bit less anticlimactic.

Add-ons



Youll now be able to release DLC for your games, or joysticks for the most popular console on the block, to milk each product for all theyre worth. With subscription-based software, releasing content for your products will also help bring back old customers, to gain those sweet extra monthly payments.

The update-update



Bugs are no longer magically transported to your customers devices as soon as you fix them, youll now have to develop and release patches, which will also present an opportunity to upgrade tech levels, for even more subscription-based income goodness.

Save compatibility


I'm not sure I can guarantee save compatibility with Alpha 11 currently. I have not yet broken compatibility, but engine-related issues might force my hand later down the line. In any case, Alpha 11 should still be available, even after Beta 1 is out officially, so you can keep playing old saves, and a lot of the new mechanics in Beta 1 wouldn't be accessible from Alpha 11 saves anyway.

The rest


  • You can now get a detailed breakdown of expenses for products you have developed
  • HR can now auto-prioritize specializations based on active tasks
  • Assembly lines can now cross over pallets connections
  • Fixed a bug causing AI to buy OS licenses from player for porting, even if OS license was ridiculously expensive
  • Fixed it being almost impossible to get level 3 service employees when hiring
  • Tons of other fixes and improvements
I also have another super secret mechanic planned, which will involve a new class of employee. I will reveal more when I get there. As for when you'll be able to play it: I'm still on track with my initial estimate of 3-9 months. With the progress I've made so far, that estimate is narrowed to 3-6 months from today, as long as there aren't any major roadblocks. Thanks for sticking around! Hope youre as excited as I am :D


[ 2021-10-06 20:04:37 CET ] [ Original post ]

Software Inc.
Coredumping Developer
Coredumping Publisher
2015-05-01 Release
Game News Posts: 153
🎹🖱️Keyboard + Mouse
Very Positive (6784 reviews)
The Game includes VR Support
Public Linux Depots:
  • Software Inc. Linux [158.95 M]

Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.

Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.


  • Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
  • Hire employees to design, develop, support, research and market software in teams
  • Build roads and parking to ease commuting for your employees
  • Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
  • Customize your own employee avatar
  • Create your own software products and franchises
  • Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
  • Hire staff to repair your furniture and computers, and clean your office
  • Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
  • Delegate important tasks to your team leaders, such as managing development cycles and human resources
  • Set up your own servers for products, source control and running your own online store

MINIMAL SETUP
  • OS: Ubuntu 12.04+
  • Processor: 3 GHz. 4 coresMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
  • Storage: 1 GB available space
GAMEBILLET

[ 6105 ]

12.71$ (15%)
16.52$ (17%)
24.87$ (17%)
8.44$ (16%)
16.97$ (15%)
20.99$ (16%)
24.00$ (60%)
16.57$ (17%)
10.99$ (45%)
41.95$ (16%)
17.54$ (12%)
15.29$ (15%)
12.44$ (17%)
4.12$ (17%)
16.39$ (18%)
10.19$ (15%)
14.95$ (47%)
17.79$ (11%)
5.06$ (16%)
19.99$ (20%)
17.87$ (55%)
50.96$ (15%)
21.21$ (15%)
6.79$ (15%)
25.79$ (14%)
4.00$ (80%)
17.79$ (11%)
7.11$ (11%)
6.77$ (15%)
8.49$ (15%)
GAMERSGATE

[ 1086 ]

7.5$ (70%)
3.0$ (85%)
2.03$ (77%)
0.68$ (91%)
9.44$ (45%)
2.55$ (91%)
4.59$ (74%)
0.37$ (63%)
1.58$ (77%)
0.94$ (81%)
4.59$ (74%)
1.0$ (80%)
1.28$ (91%)
3.83$ (62%)
2.25$ (89%)
3.83$ (62%)
3.0$ (85%)
0.64$ (87%)
0.56$ (81%)
7.64$ (58%)
0.09$ (91%)
3.4$ (91%)
30.0$ (50%)
3.4$ (66%)
3.83$ (74%)
1.91$ (87%)
18.69$ (40%)
4.19$ (30%)
2.55$ (83%)
4.11$ (81%)

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