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Patch notes for Beta 1.1.9 (Unstable branch)
Changes
Changes
Changes
Changes
Changes
Fixes
Fixes
Fixes
[ 2022-03-23 17:04:49 CET ] [ Original post ]
Click here to see how to join the Unstable branch.
Patch notes for Beta 1.1.9
Changes
- New 3D models for heat pump, wind turbine and battery
- Fixed companies cancelling player distribution deal when they didn't have any to begin with
- Fixed employees holding up food queue after already having had food
- Fixed furniture editor not working properly with furniture that doesn't have a base
- Fixed not being able to place buildings along road on north or west side of the map
- Fixed out of stock message going away after a couple of seconds
- Fixed AI IP deals not taking add-ons into account and having negative values for products not making profits yet
Patch notes for Beta 1.1.8
Changes
- Added ability to mute issue notifications
- Capped crunchtime hangover at 1 year
- Fixed fire alarm not shutting off after fire when restoring rooms
- Probable fix for employees randomly getting stuck going into car, until reload
- Fixed game breaking when undoing replacing furniture
- Fixed broken furniture still applying room boosts
- Fixed furniture mods breaking due to having sub transforms with the same name as the furniture, which could make lamps break game
- Fixed not being able to place furniture outside if there were any pillars present on map
Patch notes for Beta 1.1.7
Changes
- Added lead designer inspiration warning
- Added creativity progress bar when hovering over applicable design tasks
- Reduced creativity impact on sales for easy and medium difficulty
- Reduced publisher marketing efforts to a point where they can make a profit
- Added ability to see all specialization stars in employee window
- Added development progress of all specializations to peer review window at time of review start
- Separated Food and Coffee bills
- Removed furniture UpgradeFrom variable, you only need to define UpgradeTo now
- Fixed active users doubling every month if product has any add-ons
- Fixed active users gained from add-ons and active user loss modifiers not being scaled down by days per month
- Fixed bug introduced in recent patch where notifications would collapse after 5 seconds when interacted with, instead of cancelling collapse action
- Fixed furniture being placed on wall behind the closest wall for furniture that can be moved vertically
- Employees will no longer neglect hunger and bladder while chatting away at the water cooler
Patch notes for Beta 1.1.6
Changes
- Added links to wiki in mod editors if there are no mods to edit
- Moved contract alpha phase Promote button to match design phase
- Fixed cases of employees ending up with 5 traits
- Fixed game showing education available for specializations that haven't been unlocked yet
- Added build menu categories to default localization
- Fixed lead designer's Active Projects count being misleading, as it wasn't updating every frame
- Fixed getting errors about furniture not fitting anywhere because the modded furniture it was placed on was not loaded
- Fixed being able to place cubicle walls up against a wall in such a way the game wouldn't register as inside the room
Patch notes for Beta 1.1.5
Changes
- Added warning about no applicable lead designers
- Changed reviewer score weighting a bit, so who's who and trend won't hurt the player's feelings as much
- Changed how reviewers determine level of marketing to account for company reputation
- Fixed GLTF importer having flipped UV map, hardware designs in mods will need to have thier UVs flipped after this patch
- Fixed getting furniture assignment error when changing team name
- Fixed placing outside only furniture giving player wrong error message when trying to place in room or fenced area
- Fixed game breaking when firing lead designer from demand selection
- Fixed infinite loop of leader tutorials being spawned when opening company detail window
- Fixed game breaking when trading IP with archived products that are lead designer owned
- Fixed not being able to upload .obj files to the workshop for hardware designs
- Fixed localization generation from console not working
- Fixed game breaking when firing a lead designer who is currently working on a contract
- Fixed furniture not being visible from upper floors when it pokes through the outer wall and walls have been lowered
Patch notes for Beta 1.1.4
Fixes
- Fixed not being able to rename software in development
- Fixed game breaking when calling temporary staff with subway nearby causing them to spawn before the AI was initialized
- Fixed bugs with personality and trait selection when switching between founders
- Fixed watch being saved with founder
- Fixed old saves breaking when game would try to archive old products
- Fixed map position in main menu when there are no save games
- Made boxes wait 0.25 seconds before going on a pallet instead of going on because it was blocked for a single frame
- Fixed new deterministic RNG resulting in bad randomness, like employees getting sick all the time or never
- Fixed salary staying at $0 when rehiring a founder as lead designer after buying them out
- Fixed issue where a mod could not have the same path as another if the first part of their root folder names matched
Patch notes for Beta 1.1.3
Fixes
- Fixed support doing working animation when they are waiting for reports
- Fixed 10% speed boost tip on specialization stars not disappearing when moving mouse
- Fixed update task SCM description
- Fixed capitalization of names in reviews
- Fixed getting IP owner error when promoting to alpha with a lead designer that has the IP owner demand
- Fixed issue where merging a room into a room which had an elevator could cause some issues down the line that would break the game
- Fixed staff accidentally reserving computers when subways are present, making them unavailable for employees, until computer is re-assigned or replaced
- Fixed market analysis window being bugged for a year in old saves
- Fixed digital add-on sales not being summed properly causing player digital distribution share to get over 100%
- Fixed game breaking when releasing a product or finishing a contract with a lead designer that has since been fired
Patch notes for Beta 1.1.2
Fixes
- All code mods will need recompilation on launch to avoid old mods crashing the game because they are no longer compatible
[ 2022-03-23 17:04:49 CET ] [ Original post ]
Software Inc.
Coredumping
Developer
Coredumping
Publisher
2015-05-01
Release
Game News Posts:
153
🎹🖱️Keyboard + Mouse
Very Positive
(6784 reviews)
The Game includes VR Support
Public Linux Depots:
- Software Inc. Linux [158.95 M]
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.
- Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
- Hire employees to design, develop, support, research and market software in teams
- Build roads and parking to ease commuting for your employees
- Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
- Customize your own employee avatar
- Create your own software products and franchises
- Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
- Hire staff to repair your furniture and computers, and clean your office
- Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
- Delegate important tasks to your team leaders, such as managing development cycles and human resources
- Set up your own servers for products, source control and running your own online store
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 3 GHz. 4 coresMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
- Storage: 1 GB available space
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[ 1086 ]
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