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Achievements are out!
Changes
[ 2024-01-30 19:48:26 CET ] [ Original post ]
Beta 1.7.31 fixes a couple of game breaking bugs introduced in the last update
Patch notes for Beta 1.7.30
Changes
- Added achievements (More to come)
- Added ability to upload and download company logos from other players
- Customers are now more sensitive to the features and quality of large scoped products (e.g. operating systems), so pushing out small or low quality operating systems is a less viable strategy
- You can now view project progress details when tasks are grouped from the task dropdown menu
- You can now hover over a grouped task to get the full task view
- You can now disable contracts, deals, loans and publishers from the difficulty settings
- Renamed Impossible difficulty to very hard and added a new impossible difficulty without contracts, deals, loans and publishers
- Improved AI distribution cost planning and increased initial investment for AI hardware companies to avoid bankruptcies due to high upfront costs
- Contents insurance now always covers 100% but will increase in price as accidents happen
- You will now get sued if anybody perishes in a fire after failing a fire inspection
- Employees are now negatively affected after directly witnessing a theft or fire
- Adjusted how far employees are willing to go to avoid tight spaces, so they don't take detours in crowded offices
- Changed burglar priority to consider object worth instead of purchase price (precious metals and awards will now be high value targets)
- Fixed bug where room that would have previously passed a fire inspection still showed as passed when it failed
- Fixed suit jacket with shirt patterns changing color at a distance
- Fixed specialization priority order not being preserved when loading applicant filter in hire window
- Fixed specialization preference for HR not being respected if the team has no valid employees or tasks to compare to
- Game will now attempt to fix players being stuck waiting for no one in multiplayer
- Fixed ground disappearing in data overlay mode
- Fixed being able to set employee ownership for furniture the player does not own
- Fixed some stability issues with using curve tool and undoing
[ 2024-01-30 19:48:26 CET ] [ Original post ]
Software Inc.
Coredumping
Developer
Coredumping
Publisher
2015-05-01
Release
Game News Posts:
153
🎹🖱️Keyboard + Mouse
Very Positive
(6784 reviews)
The Game includes VR Support
Public Linux Depots:
- Software Inc. Linux [158.95 M]
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.
- Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
- Hire employees to design, develop, support, research and market software in teams
- Build roads and parking to ease commuting for your employees
- Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
- Customize your own employee avatar
- Create your own software products and franchises
- Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
- Hire staff to repair your furniture and computers, and clean your office
- Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
- Delegate important tasks to your team leaders, such as managing development cycles and human resources
- Set up your own servers for products, source control and running your own online store
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: 3 GHz. 4 coresMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
- Storage: 1 GB available space
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