
Construct and design buildings for optimal working conditions. Hire people to design and release software, so you can defeat the simulated competition and take over their businesses. Manage and educate your employees to make sure they are skilled and satisfied with their job.
Software Inc. combines tycoon gameplay with multi-story building mechanics, employee management and a simulated market. It is inspired by games like Game Dev Tycoon, Prison Architect, The Sims and Theme Hospital.

- Build, furnish and maintain office buildings up to ten stories + basement, on an enormous Land
- Hire employees to design, develop, support, research and market software in teams
- Build roads and parking to ease commuting for your employees
- Tend to your employees' needs, demands, skills and specializations, while making sure each team has compatible personalities
- Customize your own employee avatar
- Create your own software products and franchises
- Compete in a simulated or event-driven market by selling your products, taking on contract work or trading stocks
- Hire staff to repair your furniture and computers, and clean your office
- Mod what kind of software you can develop, what kind of companies will be simulated, game scenarios, missions, personalities and random name generators
- Delegate important tasks to your team leaders, such as managing development cycles and human resources
- Set up your own servers for products, source control and running your own online store
Patch notes for Beta 1.8.22
Beta 1.8.23 fixes instances of game bugging out when building free angle rooms\n\n
Patch notes for Beta 1.8.22
\nChanges\n- \n
- Added elevator shafts\n
- Added speed boost info for product updates supported by frameworks\n
- Added computer count to room info panel\n
- Clarified marketing options in project mangement window\n
- Added ability to save and load project management setups globally\n
- Past month income column now changes to past day when there are more days per month and shows gross rather than profit\n
- Added column to show how many physical copies were sold last day/month to manufacturing window\n
- Shift clicking tech level up or down buttons in update window now jumps to current or latest tech level\n
- The free angle wall building tool will now show the current angle relative to any wall that is being split, for the first wall placement\n
- If a lead designer\'s demands are not being met, they will now be highlighted in red in the employee detail window\n
- \n
- Fixed tech level sometimes not showing up in framework detail panel\n
- Fixed issue where disabling an elevator exit, would make it disconnect from adjacent elevators entirely\n
- Fixed default window sizes growing exponentially with game resolution, making the tutorial window impossible to interact with in 4K at 100% UI scale\n
- Fixed cooks not using closest serving tray when they are assigned to specific rooms\n
- Fixed luxury meal demand tooltip not being corrected for days per month\n
- Fixed not being able to build in front of bus stop in custom maps\n
- Fixed cloning a team not properly copying over HR hiring and education settings\n
- Fixed some edge cases regarding the room corner curve tool and made undoing more robust\n
[ 2025-08-10 10:59:18 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+
- Processor: 3 GHz. 4 coresMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 512 MB dedicated video RAM. Shader Model 4.0. OpenGL 4.1+
- Storage: 1 GB available space
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