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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi Warsmiths!
Dwerve is now available on Nintendo Switch for 15% off! The Steam Deck is fantastic, but many of you also own a Nintendo Switch which is great for gaming on the go. We're happy to bring Dwerve to this other great handheld console :)
[previewyoutube=9W4-_jR78Xw;full][/previewyoutube]
Hi Warsmiths!
Dwerve is coming to Nintendo Switch on October 12! While the Steam Deck is fantastic, many of you also own a Nintendo Switch which is another great platform for gaming on the go. We're happy to bring Dwerve to yet another prominent handheld console :)
[previewyoutube=RtVZOHOOg68;full][/previewyoutube]
Hi Warsmiths! Our should I say soon-to-be... war-alchemists!? We're thrilled to announce that Dwerve x Castle of Alchemists have joined forces for the 10% off Action Tower-Defense Bundle! https://store.steampowered.com/bundle/35245/Action_TowerDefense_Bundle/ Castle of Alchemists is an Action Tower-Defense with Wondrous Pixel Art. Play as an alchemist-warrior and set traps, build towers, and craft powerful weapons to defend your home in this action SHMUP [previewyoutube=yp-1qrJEf5E;full][/previewyoutube]
- Fixed mods not working after respawn every other time
- Fixed mod load failure preventing all other mods from loading - Fixed mod load failure for tower configs that use Attack field
Hi Warsmiths and soon to be... Modsmiths! Weve added Modding to Dwerve so you can customize sprites, animations, and stats for the turrets, enemies, and your favorite blue-haired tinkerer, Dwerve. To celebrate, were calling all Modsmiths to forge their finest mods in a week-long Hackathon contest with $5,000 USD worth of prizes. Read the details below and make sure to submit your mod on or before July 6!
Hey Warsmiths! Get Dwerve for 20% off for the Summer Sale which lasts from June 29 to July 13! To kickoff the sale, we have launched Modding and are hosting a Mod Hackathon Contest with $5,000 in Prizes! https://store.steampowered.com/app/1132760/Dwerve/
Hi Warsmiths!
The Dwerve: Prologue for Android has debuted at Pocket PlayFest, an online festival hosted by TapTap mobile gaming platform that brings together gamers and developers to showcase indie mobile games in an exciting competition-style event where games face off against each other. Dwerve has made the finals, but we need your support to secure victory!
Give the Android demo a try and vote for us steamthumbsup
- Fixed NPC actors and patrols not spawning - Improved gamepad support for Mod Browser
- Added Mod Support Beta - Improved overall Mod Browser UX - Fixed misc Mod Browser bugs - Fixed misc Mod Support bugs
Hey Warsmiths! Get Dwerve for 15% off for the Spring Sale which lasts from March 16 to March 23! To kickoff the sale, we have launched the New Modding Support (Beta)! Anyone can access the Beta via the "mods" branch on Steam and check it out now! Help us find bugs and make improvements. https://store.steampowered.com/app/1132760/Dwerve/
- Fixed starting a new game not resetting the save file properly - Fixed quest labels showing variable codes instead of variable values
- Fixed a bug where replaying a level you just beat spawns you in a broken level state - Fixed a bug where replaying a previous level relocked later levels on the world map - Fixed a bug where hallway gate in citadel could close and prevent progress - Fixed a bug where could get 2 power stones when collecting a new one - Fixed not being able to scroll on Runewall with gamepad or arrow keys - Fixed quests not getting reset properly when changing levels - Fixed not being able to redo levels to complete skald and treasure hunter achievements - Fixed a bug where going to Ironore Bridge on World Map would take you to Chapter 2 outro area - Added support for Japanese and Turkish languages
- Fixed a bug where replaying a level you just beat spawns you in a broken level state - Fixed a bug where replaying a previous level relocked later levels on the world map - Fixed a bug where hallway gate in citadel could close and prevent progress - Fixed a bug where could get 2 power stones when collecting a new one - Fixed not being able to scroll on Runewall with gamepad or arrow keys - Fixed quests not getting reset properly when changing levels - Fixed not being able to redo levels to complete skald and treasure hunter achievements - Fixed a bug where going to Ironore Bridge on World Map would take you to Chapter 2 outro area - Added support for Japanese and Turkish languages See how to access the [beta] branch here.
Hi Warmiths!
Hi Warmiths!
We've teamed up with Makeship to launch a Kickstarter-style Plushie Campaign to raise funds to make a Dwerve Plushie! It has a detachable backpack, hammer, and boomerang!
The Plushie Campaign is now live! All Plushies include the 100+ page PDF Art & Lore Book!
Hi Warsmiths!
Dwerve is 20% off until Jan 5! We also just released the brand new World Map! We've been working hard to improve the game since launch and are happy to reach Very Positive recent reviews!
https://store.steampowered.com/app/1132760/Dwerve/
Hi Warmiths!
We've teamed up with Makeship to launch a Kickstarter-style Plushie Campaign to raise funds to make a Dwerve Plushie! It has a detachable backpack, hammer, and boomerang!
The Plushie Campaign is coming soon, but to promote awareness of the upcoming campaign we're doing a Twitter Giveaway! Check out this Tweet for how to enter.
Hi Warsmiths!
Hi Warsmiths!
- Added exclamation particles to indicate battle triggers - Added gamepad vibration for supported controllers - Added difficulty prompt when start new game - Fixed slimes spawning smaller slimes in unreachable areas - Fixed drop loot spawning loot in unreachable areas - Fixed new turrets not getting equipped to the same slot - Fixed troll assassin attack radius being too large - Fixed unpausing game with gamepad buttons also building a turret - Removed more miscellaneous dialogues to streamline levels
Hi, Warmiths!
- Increased out of combat movement speed from 20% faster to 25% faster - Increased out of combat dash cooldown from 20% faster to 25% faster - Fixed bug where necromancers could spawn skeletons behind obstacles - Fixed bug where built trap at end of dialogue when using gamepad - Fixed not being able to backtrack in Tuskhorn Outpost - Fixed Crystal Guardian not moving or attacking if far from it - Fixed unlocking solaris turret when respawning at Cedrid's Camp - Fixed getting Heroic/Legendary Warsmith achievements if beat game on Normal
Hi Warsmiths! Today we're announcing 2 new bundles for Dwerve!
- Increased out-of-combat movement speed - Reduced out-of-combat dash cooldown - Fixed super fast movement in Mushroom Meadows - Fixed disabling red hit glow not working properly - Fixed weird checkpoint bug on last level
- Added option to disable screenshake - Added option to disable red hurt glow - Made funny Chinese the default Chinese language setting - Fixed Close button in Sla's Shop not working sometimes (needs testing) - Fixed being able to get stuck between blockers on Ironore Bridge - Fixed enemies spawning in rocks by Hordal Gate - Fixed cave and levers puzzle in Gemfall Gorge being too confusing/tedious - Fixed quest variable bug in Deadwoods
- Added option to disable lighting for performance boost - Added health potions before all bosses - Updated tar trap slow amount and duration - Increased spawn start delay for all garrisons - Increased movement speed and decreased dash cooldown - Fixed enemies sometimes being unable to move through doorways - Fixed getting stuck outside of sneak sections - Fixed getting hit by enemies through turrets - Fixed enemies not going through doorways sometimes - Fixed losing input inside of crypt bc of pressure pads
Dwerve Incoming! "Dwerve" is now live on Steam!
Hi, Warsmiths! Dwerve has launched on Steam and is 15% off! [previewyoutube=02WPEagu_Yc;full][/previewyoutube] Dwerve includes 15+ turrets and traps, 100+ upgrades, 40+ enemies, 6 biomes, and 7 epic boss battles! https://store.steampowered.com/app/1132760/Dwerve/ Thanks for supporting us and enjoy Dwerve! Half Human Team
Hi, Warsmiths! As you all know, Dwerve launches May 31. Less than a week away! To celebrate the upcoming launch, we're doing a Let's Play Contest and giving away...
Hi Warsmiths! We're excited to finally announce that drum roll ...
Watch Pixel Pete play the Prologue and discuss Dwerve's upcoming May 31 launch!
Hi, Warsmiths! We have some exciting news: Dwerve has been selected for PAX Rising, so we'll be at PAX East! Don't worry, other fantastic and long-awaited news is coming soonish too. Our party of humble devs can see the light at the end of the dungeon!
Hi Warsmiths! This update will be short and sweet! As we mentioned last update, we had the honor of being selected for The PAX 10 Indie Showcase. Well, September 3 has come! And now both the brand new PAX West Trailer and the Dwerve Prologue are live! Check out the trailer: [previewyoutube=HH7cSxzamHs;full][/previewyoutube]
Hi, Warsmiths! We have fantastic news to share!
Hi, everyone! It has been a fun and productive year for us so far! Despite the immense progress we have made, we have unfortunate news to share regarding the launch. On the flip side, we have exciting news as well: Mladen, a narrative designer and game writer has joined our team to breathe life into the characters and world! We want to show you all that we have been working on and discuss the delay in more detail to make sure we are as transparent as possible with you all.
We're excited to announce that the Dwerve Demo will be made available for 1 week during the Steam Game Festival which lasts from February 3 to February 9! Join us on the Steam page for 2 livestreams to watch Pixel Pete play Dwerve:
We're excited to announce that the Dwerve Demo will be made available for 1 week during the Steam Game Festival which lasts from February 3 to February 9! Join us on the Steam page for 2 livestreams to watch Pixel Pete play Dwerve:
Hi everyone! The Kickstarter has 40 hours to go and we just need $6,000 more to reach the Nintendo Switch stretch goal! It looks like we might reach Localization 1 later today!
Hi everyone, The team and I are excited to announce that the Dwerve Kickstarter has launched!
Hi everyone, The team and I are excited to announce that Dwerve is coming to Kickstarter on August 25!
We're excited to announce that the first public playable version of Dwerve will be made available for 1 week during the Steam Games Festival which lasts from June 16 to June 22! Watch Pixel Pete Play Dwerve on June 17 at 11 am ET/GMT-4! Dwerve is a tower defense dungeon crawler RPG. It tells the story of a young dwarven tinkerer that adventures into dwarven ruins to unearth the lost technologies of the ancient warsmiths - turrets and traps, the only weapons that can protect the dwarves from the witch queen known as Vandra the Wicked and her army of bloodthirsty trolls and monstrous creatures. Inspired by the SNES classics we grew up playing, Dwerve takes all the RPG mechanics you know and love like dungeon crawling, looting, questing, exploring, and storytelling, and presents it with a new style of tactical turret-based combat. Key Features
We're excited to announce that the first public playable version of Dwerve will be made available for 1 week during the Steam Games Festival which lasts from June 16 to June 22! We're kicking off the event on June 16 at 1 PM ET/GMT-4 with:
We're excited to announce that the first public playable version of Dwerve will be made available for 1 week during the Steam Games Festival which lasts from June 16 to June 22! We're kicking off the event on June 16 at 1 PM ET/GMT-4 with:
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