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Update #72 : Pacific front update

I'm excited. Super excited. This is one if not the biggest update so far I released for the game. Make yourself a coffee (tea if you're British) and then come back to start reading, cause this is going to be a long one. I'll try to get the most important stuff at the top. - Added : An entire map of the pacific front. Size is 240 x 210. We're reaching the limits of the game engine, try not to play with your camera too zoomed out or you'll lag (need to render thousands of tiles), regardless of the map's size, if you're camera is close the game won't render what's out of the field of view so you'll always have 60 fps. Maybe you already noticed it on the Europe map :) - Added : Countries. A lot. Thailand, New Zealand (yeah i misspelled it, will correct it in the next update lol, sorry about that), Slovakia, Portugal, Spain, Turkey, Denmark, China, Vichy France. - Added : A shit ton of units. Ok I actually did not want to write the entire list, but here I go anyway : 75mm Type 4 / 105mm Type 91 / 150mm Type 96 / Aichi E13A / Aichi M-6A1 Seiran / Arado 196 / Brewster F2A Buffalo / Ca-12 Boomerang / Curtiss SB2C Helldiver / Curtiss SC Seahawk / Desantniki / Fairey Barracuda Mk. II / Fairey Firefly / Fairey Swordfish / Gloster Meteor / IMAM Ro 43 / Martin B-26 Marauder / LVT-1 Alligator / Mitsubishi F1M / Mosquito Mk. II / Nakajima A6M2-N / P-38 Lightning / Supermarine Walrus / T17E1 Staghound / TBD Douglas Devastator / Vought O2U-1 / Vought OS2U Kingfisher / Vultee A 35 Vengeance / Yokosuka E14Y. - Added : New navy for the following : USA, Great Britain, Japan, Italy. Got too lazy to make the one for the USSR and France and the others. Hear me out, they'll be added, but who's playing the USSR or France for their navy eh ? No one. It can wait :) - Added : Notifications for submarine attacks. (This is linked to the new submarine mechanics). - Added : New submarine mechanics : Diving ! Submarines will now always be UNDETECTED and completely INVISIBLE to the enemy when under water. A submarine cannot attack when deep under water, makes sense. To attack, the sub needs to go close to the surface, and is still invisible, but not to special units anymore. Units that can spot submarines are ALL destroyers and any unit that is set as RECON. In the store, you know if a unit is a recon unit by checking if it has a little eye in its slot. You can't miss it :) - Added : New mechanics : Blowing up / repairing bridges. Engineers have a new capacity ! Use them to blow up bridges to give your troops more time to retreat for example. Only engineers can blow up / repair bridges. It takes 3 turns to repair a bridge. The engineer HAS to stay on the tile at ALL TIME. If he moves, the repair will stop. It won't be reset, don't worry. The AI will repair broken bridges on its way. - Added : In the map editor, change a paratrooper's state (grounded/airborn) at spawn on the map by pressing P with your mouse over it. A popup will appear informing you of its new state. - Added : Linked to the pacific front, I added all units except the navy to Australia. It's not almost a fully playable country. - Added : Linked to the pacific front yet again, I added all (or almost, navy's still missing) for the new country CHINA. - Added : New tiles ! Lakes for all biomes (winter, summer, desert). Palm trees "Forest" type of tile for the desert, dune tile for the desert, and a rocky ground for the desert, trenches tiles for the desert. - Added : Seaplanes ! They are planes that can be used to spot enemy submarines as they are recon units, but their specialty is the fact that they can be catapulted from a lot of ships ! Planes that can be catapulted AND ships that can catapult seaplanes are indicated with a seaplane icon. This can be used to do some recon in the middle of the ocean with your fleet, or help yourself out of a bad situation, some of the planes can carry torpedoes. The japanese I-400 class sub can launch seaplanes ;) - Added : Neutral as a faction (+ Axis and Allies). When a country is set as neutral in the map editor, this country won't take part in any conflict unless it is attacked. If it gets attacked, it will join the opposite side of the attacker to fight aside. Example : You attack turkey as Germany, Turkey will join the allies. - Added : New sprites for landing crafts for infantry. They now look like real landing crafts for infantry haha. To change their sprites and use your custom one, add the keyword "Infantry" when replacing the texture in the folder. Example : "Infantry Landing craft". That's it. In total, all units put together, I added more than 80 units. I am not done with ships, it's a pain in the ass to do the research and I hate it, so I might take my time for the rest of the countries (non-majors). If you feel like something does not feel right or is missing, PLEASE, contact me and I'll make the changes. ----------------------------------------------- - Change : You can now rename ANY unit. (Before, it was only core units. But since I addressed the problem of not being able to spot a core unit, this is no longer required. Rename any unit of your choice simply by clicking on its name once you selected it on the board and just type in whatever you want ! Changes are instantly saved). - Change : Japanese and Italian flags. - Change : All boats now have a 50% chance to hit its target (not on the ground). - Change : Submarines don't have random damage ranging from 0 to their max hard damage. They now deal normal damage. - Change : Units in landing crafts can now attack units on the ground. They don't have any penalty, though I think the defense value will be ignored because they're considered as being in a boat. Need to check that but you'll know anyway by just comparing values ! - Change : Plane pathfinding optimization. It will be now almost instant to have your path showing, as before it could take up to 1 or more seconds for planes having a lot of MPs. This is due to the algorithm I am using and I'm not right now capable of using anything else, so I tried to come up with clever workarounds. ----------------------------------------------- - Fix : AI could attack through the fog of war. - Fix : Various AI crashes / Freeze. - Fix : The "Reset" button was not working in the map editor sometimes. - Fix : Bug telling you a unit was already on the tile when trying to place a unit on a tile in the map editor, even though the tile was empty. When playing the map, you could see and control the unit even though it hasn't been correctly placed. - Fix : Submarines dealing hard damage to planes. - Fix : When setting up a quick game with human players only, if the human player playing first wasn't the first one, it would cause some visual glitch and you'd have to skip for a turn in order for it to go back to normal. - Fix : Performance issues in the map editor. ------------------------------------------------ - Removed : All units from Switzerland and Luxembourg. Okay, so I wrote everything that was on my paper, I hope I did not forget anything, though I probably did lol. I hope you will enjoy the new map, it really took me a LONG time to make.


[ 2020-07-27 22:27:37 CET ] [ Original post ]



Operation Citadel
Valentin Lievre
  • Developer

  • Valentin Lievre
  • Publisher

  • 2020-03-05
  • Release

  • Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 427  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (473 reviews)


  • Review Score

  • https://store.steampowered.com/app/1240630 
  • Steam Store



  • Operation Citadel Depot : Linux [1.65 G]

  • Public Linux depots

  • Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !

    Join us on Discord -> https://discord.gg/tavRA6W

    Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
    Working alone on it with my brother who's responsible for the art.

    This game features :
    • Over 700 units
    • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
    • A rank and experience system for the units, and the player
    • Any country you want to play
    • A unit editor (Create or modify any unit you want)
    • A tile editor (create or modify any tile you want)
    • A country editor (Create any country you want)
    • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
    • A fully functional steam workshop to upload your work to, and download other's
    • An entire Europe map
    • An entire Pacific map
    • An entire Eastern front map
    • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
    • A supply line mechanics (Optional)
    • Blowing up or repairing bridges mechanics
    • Diving / going to surface, and spotting mechanics with submarines
    • Retreat, surrender, capture mechanics
    • A morale mechanics (Optional)
    • A season mechanics + weather mechanics (Optional)
    • No time limit to complete scenarios if you don't want to
    • Daily, or almost updates
    • A complete guide on Steam + official tutorials on youtube
    • A cool developper :))

    Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
    If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !

    The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !

    If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.

    And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
    MINIMAL SETUP
    • OS: Im not sure
    • Processor: i3 or higherMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: 512Mb
    • Storage: 1700 MB available space
    RECOMMENDED SETUP
    • OS: Im not sure
    • Processor: i3 or higher
    • Graphics: 512Mb
    GAMEBILLET

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