I am back guys ! Sorry for leaving you SUCH A LONG TIME without any update (An entire week Jeez I can't forgive myself lol), for those who did not know, my laptop had a battery problem and had to be sent to the repair center. I got it fixed and a bunch of other pieces are new and it did not cost me anything, so I am really happy. Anyway, enough rambling about myself, more about what's new, cause there's a ton, I have been HARD at work those last 2 days ! - Added : LINUX SUPPORT ! Game is now available on Linux :) - Added : NATO counters. They are back. I know they already were in the game once, but then I removed them, can't remember the reason, ah, probably because I had as many counters as I had units, anyway I didn't really think it through so I had to remove it for my own sanity's sake. Anyway. They're back ! For now you can't really mod it, I'll make it a possibility soon cause I know they're quite ugly, so, fear not ! - Added : Winter War scenario, USSR's FIRST campaign scenario ! - Added : Coming along this scenario, I had to add all Finnish units, or almost, and this took me a while - Added : New units : 3 soviet ships (Destroyer, Cruiser, Battleship), 4 Finnish ships (Gunboat, Cruiser, Coastal defence ship as they call it, and a submarine), Torch Fi 156, VL Myrsky, Gloster Gauntlet Mk. II, Gloster Gauntlet Mk. II, maybe others, but I don't remember / haven't noted them on my paper. - Added : New small icons representing the unit's type on both left and right side of its name. Now you have an idea of what the unit really is if you are new to the game / WWII and don't know all names by heart ! - Added : New support mechanics ! This has been requested by @Kamikaze. When a unit is being attacked, the game will check if there are any friendlies around it and also check what they are to see if they can support the defense. So this includes artillery, antitank and fighters just as before. Example : Your tank attacks some infantry, if on the adjacent tile there is say a PaK40, it will then fire at you. Same for Artillery. And same mechanics with fighters protecting bombers. This mechanics ALSO APPLIES TO AA guns. If your plane is attacking a ground target and within 1 tile and if your plane is in range to attack you, it will attack you. - Added : Attack bonus for attacking from a hill. It is a 15 damage bonus. Regardless of the unit. - Added : Recon attack bonus mechanics. Any unit within a 1 tile radius of a recon type of unit will be granted a +10 attack bonus. - Added : Month exploitation date as a new part of the unit's production date. I set them all to January as obviously I didn't have the time to go over each 700+ units yet !! I will have to do it at some point, and well it now is implemented so ! We're moving in the good direction ! - Added : Possibility to overwrite a save by clicking on it and basically hitting the save button. - Added : Success window when the save has been successfully performed. - Added : Camera clamp / limits. You won't lose it anymore ! Both in the editor and in the game game the camera will not go out of the map now :) - Added : A new Eastern Front map, the 1943 scenario made by @Gibclaret1980 ! Thank you ! - Added : Now shows the amount of ammunition and fuel lost when being attacked by a bomber / artillery. Shows the attrition basically. - Added : One new achievement (toggling the NATO counters). ONTO CHANGES NOW ! - Change : Camera Zoom. It now is super smooth. - Change : How the outcome of the battle is shown. You now have little flags of both sides to see what damage they are going to deal, this is to replace the "Att. : 25 Ret. : 12" which was ugly and unclear as several pointed out ! But now it's all good ! :D (Personally, that really is one of my fav feature of this update). - Change : Infantry now ignores all kind of terrain damage modifier. This is because infantry won't be penalized to fight in forest where tanks will. Same for cities. - Change : All tiles are being updated on map launch. This is to enable you to modify the tiles in the editor and have them taking effect rapidly :) (Asked by @Kamikaze). - Change : When healing a unit (more manpower), the % of manpower you are getting is coming with its fuel and ammo. This means that when you are healing your HP, you are getting as much Ammo and Fuel as you are getting fresh soldiers (in % !! So you wont get 50 ammo for getting 50 HP back. You will get 50% ammo for healing 50% etc). - Change : Lots of units stats sorry im not taking note when doing that, but dont worry its for the best, when people point stuff out that looks wrong (stats / dates etc). Feel free to contact me at any time to correct some stats if you notice anything off ! - Change : Started the german revamp and revamped ALL german infantry. They now look good (especially the Fallschisefhsfisfgajager with their new helmet, sorry for my pronunciation LOL). - Change : Remade all allied landing in Italy scenarios (Operation Husky, Battle of Montecassino, Operation Grapeshot). - Change : Lot of code changes / Optimization. And now. THE FIXESSS - Fix : When a plane is crashing because it had no fuel, it still was selected (purely visual, a right click made it go away). - Fix : Various (probably more than 3) AI crash / freeze. It really should be stable now. Please CONTACT ME and SEND ME your save file for me to fix those bugs, I can't without your help ! I am NOT going to go reading through 4000 lines of code for FUN. Your save takes me DIRECTLY to the problem. - Fix : Save not working in game (Quicksave were fine but not the actual save lol). - Fix : Sometimes units were duplicated when being sent back in the reserve using the "Replace" button in the map editor. - Fix : At the end of a campaign scenario, both possibilities (buttons) were always shown even though you did not have added a second scenario possibility (visual bug). I tried and really wanted to implement cloud shadows moving over the map, I even bought the asset on Unity Store but it did not work out, the fog of war stopped working. It was really nice though and I am really sad it was not compatible with my game. Basically it was moving shadows of clouds, like volumetric changing shapes opacity etc just like real ones it looked SO GREAT. Im so sad xd Now what's next on my list is releasing a DEMO ! And I am going to start revamping the german units, the most used first. Cause it makes sense xD I wanted to release the game on iOS / iPadOS, but to do so I need the latest version of MacOS to install XCode, but I don't want Catalina or Sur whatever the latest one is. So basically i cant release on mobiles because I HAVE to go through XCode to build for iOS so it SUCKS. I'll see what I'll do I guess. And to get the game ready for leaving the EA I need to make a few more scenarios for the germans or remake some that I am not satisfied with :) Waiting to hear your feedback guys ! CHEERS. Coffee for me in 3 ... 2 ... 1
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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