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1.0.6

- Added : Falaise Pocket campaign scenario for the Allies (GB/US) (Played this morning with my dad, was fun). - Added : Thumbnail size check in the mod editor, it now won't let you upload if your thumbnail is too big (instead of letting you and getting an error right after). - Change : M24 Chaffee as recon unit. - Change : Paratroopers can't be dropped in rainy / snowy weather. - Change : Plane's visibility during rainy / snow weather is down to 0, they can move, but can't see anything (Thanks dad). - Change : The rain / snow risk % per turn is now based on ALL months of the year (Thanks dad). 5% during summer (July and August) and up to 50% in autumn, and values in between for other months of course. - Change : AA can't attack planes during rainy / snowy weather (Thanks dad). - Fix : Can't load overlay in the map editor. - Fix : AI not taking VP even when next to it sometimes. - Fix : Couldn't set a VP as normal in the map editor. - Fix : You could add horses to bunkers / coastal batteries in the store. - Fix : AI froze when you made a commander with a range < 2 (Thanks Pixel). - Fix : Empty choice showing at the end of a scenario. - Fix : Unit with a visibility of 2 in the store would get the "eye" icon of the recon units even though they weren't actually recon units leading to misunderstandings. - Fix : Custom game maps are now refreshed when you open the menu. - Fix : When loading a map when playing PBEM with someone and all players are human it would be the wrong player playing in some cases. - Fix : Units when supporting its allies would be seen but if there were 2 on its tile both of them would be shown at the same time creating a visual glitch. - Fix : Could play a campaign scenario without the fog of war. - Fix : Staghound stats (more hard damage). - Fix : Recon planes would be defending allied bombers when attacked (wtf ? Imagine the Fi 156 attacking a P-51D xDDD). - Fix : When loading a map, if the weather modifier has been applied, it would be applied a second time (-1 MP then another 1 MP etc). - Fix : When killing a unit, I added a delay to show your unit's path, instead of having to click on your unit a second time to actualize it.


[ 2020-09-06 19:13:17 CET ] [ Original post ]

Operation Citadel
Valentin Lievre Developer
Valentin Lievre Publisher
2020-03-05 Release
Game News Posts: 432
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive (506 reviews)
Public Linux Depots:
  • Operation Citadel Depot : Linux [1.65 G]
Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !

Join us on Discord -> https://discord.gg/tavRA6W

Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.

This game features :
  • Over 700 units
  • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
  • A rank and experience system for the units, and the player
  • Any country you want to play
  • A unit editor (Create or modify any unit you want)
  • A tile editor (create or modify any tile you want)
  • A country editor (Create any country you want)
  • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
  • A fully functional steam workshop to upload your work to, and download other's
  • An entire Europe map
  • An entire Pacific map
  • An entire Eastern front map
  • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
  • A supply line mechanics (Optional)
  • Blowing up or repairing bridges mechanics
  • Diving / going to surface, and spotting mechanics with submarines
  • Retreat, surrender, capture mechanics
  • A morale mechanics (Optional)
  • A season mechanics + weather mechanics (Optional)
  • No time limit to complete scenarios if you don't want to
  • Daily, or almost updates
  • A complete guide on Steam + official tutorials on youtube
  • A cool developper :))

Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !

The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !

If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.

And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !

MINIMAL SETUP
  • OS: Im not sure
  • Processor: i3 or higherMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: 512Mb
  • Storage: 1700 MB available space
RECOMMENDED SETUP
  • OS: Im not sure
  • Processor: i3 or higher
  • Graphics: 512Mb
GAMEBILLET

[ 6078 ]

33.96$ (15%)
15.12$ (11%)
33.59$ (16%)
38.21$ (15%)
16.39$ (18%)
6.71$ (16%)
26.69$ (11%)
2.34$ (84%)
1.77$ (11%)
36.89$ (18%)
18.39$ (8%)
0.81$ (18%)
1.11$ (93%)
16.59$ (17%)
25.19$ (16%)
16.94$ (15%)
25.19$ (16%)
16.97$ (15%)
8.29$ (17%)
33.59$ (16%)
9.00$ (70%)
8.48$ (15%)
8.89$ (11%)
16.96$ (15%)
16.90$ (11%)
26.69$ (11%)
12.38$ (17%)
16.79$ (16%)
26.69$ (11%)
12.59$ (16%)
GAMERSGATE

[ 1209 ]

0.37$ (63%)
1.13$ (91%)
1.0$ (90%)
3.14$ (55%)
1.74$ (91%)
1.25$ (75%)
0.63$ (36%)
3.5$ (65%)
4.5$ (77%)
6.8$ (66%)
7.0$ (65%)
18.0$ (55%)
9.37$ (63%)
0.63$ (84%)
25.0$ (50%)
27.99$ (30%)
0.63$ (87%)
8.25$ (67%)
5.0$ (80%)
2.55$ (74%)
0.37$ (63%)
0.75$ (85%)
4.19$ (40%)
4.19$ (30%)
8.0$ (60%)
1.36$ (83%)
19.24$ (45%)
7.5$ (75%)
26.99$ (10%)
4.5$ (85%)

FANATICAL BUNDLES

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356414 days, 7 hours, 3 minutes


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HUMBLE BUNDLES

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