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1.0.6

- Added : Falaise Pocket campaign scenario for the Allies (GB/US) (Played this morning with my dad, was fun). - Added : Thumbnail size check in the mod editor, it now won't let you upload if your thumbnail is too big (instead of letting you and getting an error right after). - Change : M24 Chaffee as recon unit. - Change : Paratroopers can't be dropped in rainy / snowy weather. - Change : Plane's visibility during rainy / snow weather is down to 0, they can move, but can't see anything (Thanks dad). - Change : The rain / snow risk % per turn is now based on ALL months of the year (Thanks dad). 5% during summer (July and August) and up to 50% in autumn, and values in between for other months of course. - Change : AA can't attack planes during rainy / snowy weather (Thanks dad). - Fix : Can't load overlay in the map editor. - Fix : AI not taking VP even when next to it sometimes. - Fix : Couldn't set a VP as normal in the map editor. - Fix : You could add horses to bunkers / coastal batteries in the store. - Fix : AI froze when you made a commander with a range < 2 (Thanks Pixel). - Fix : Empty choice showing at the end of a scenario. - Fix : Unit with a visibility of 2 in the store would get the "eye" icon of the recon units even though they weren't actually recon units leading to misunderstandings. - Fix : Custom game maps are now refreshed when you open the menu. - Fix : When loading a map when playing PBEM with someone and all players are human it would be the wrong player playing in some cases. - Fix : Units when supporting its allies would be seen but if there were 2 on its tile both of them would be shown at the same time creating a visual glitch. - Fix : Could play a campaign scenario without the fog of war. - Fix : Staghound stats (more hard damage). - Fix : Recon planes would be defending allied bombers when attacked (wtf ? Imagine the Fi 156 attacking a P-51D xDDD). - Fix : When loading a map, if the weather modifier has been applied, it would be applied a second time (-1 MP then another 1 MP etc). - Fix : When killing a unit, I added a delay to show your unit's path, instead of having to click on your unit a second time to actualize it.


[ 2020-09-06 19:13:17 CET ] [ Original post ]



Operation Citadel
Valentin Lievre
  • Developer

  • Valentin Lievre
  • Publisher

  • 2020-03-05
  • Release

  • Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 427  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (473 reviews)


  • Review Score

  • https://store.steampowered.com/app/1240630 
  • Steam Store



  • Operation Citadel Depot : Linux [1.65 G]

  • Public Linux depots

  • Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !

    Join us on Discord -> https://discord.gg/tavRA6W

    Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
    Working alone on it with my brother who's responsible for the art.

    This game features :
    • Over 700 units
    • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
    • A rank and experience system for the units, and the player
    • Any country you want to play
    • A unit editor (Create or modify any unit you want)
    • A tile editor (create or modify any tile you want)
    • A country editor (Create any country you want)
    • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
    • A fully functional steam workshop to upload your work to, and download other's
    • An entire Europe map
    • An entire Pacific map
    • An entire Eastern front map
    • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
    • A supply line mechanics (Optional)
    • Blowing up or repairing bridges mechanics
    • Diving / going to surface, and spotting mechanics with submarines
    • Retreat, surrender, capture mechanics
    • A morale mechanics (Optional)
    • A season mechanics + weather mechanics (Optional)
    • No time limit to complete scenarios if you don't want to
    • Daily, or almost updates
    • A complete guide on Steam + official tutorials on youtube
    • A cool developper :))

    Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
    If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !

    The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !

    If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.

    And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
    MINIMAL SETUP
    • OS: Im not sure
    • Processor: i3 or higherMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: 512Mb
    • Storage: 1700 MB available space
    RECOMMENDED SETUP
    • OS: Im not sure
    • Processor: i3 or higher
    • Graphics: 512Mb
    GAMEBILLET

    [ 5951 ]

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    3.0$ (75%)
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    17.99$ (55%)
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    7.5$ (70%)
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    0.56$ (81%)
    3.4$ (83%)
    0.38$ (92%)
    1.14$ (91%)

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