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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- Added : AI will now deploy captured units at the end of its turn (Before it was the turn after, so now its same turn). - Added : When your unit gets a hero, you'll be notified the window will open. - Added : Hardcore difficulty. AI will start with more money, and spawn even more units than in hard. You don't have any more penalty than in "hard". - Change : When pressing Next / Previous unit, ONLY units that HAVENT MOVE AND ATTACKED will be selected. If a unit has moved OR attacked, it won't be included in the list. Should be more useful now to make sure you didn't forget to play a unit ! - Fix : Resolution / fullscreen, I set it back as it was before. - Fix : "Small unit's representation" will now be hidden if the unit has none (Basically if you didnt mod it, so 99% of the time). - Fix : Stats of the unit you upgrade not being updated as you upgrade it, previously you had to reselect the unit to have its new stats being shown. - Fix : Unit that didn't retaliate when it died in attack even fi it could retaliate. - Fix : City names were under units. - Fix : Money reward and money production per turn weren't updated upon scenario launch (Thanks @Simon). - Fix : Bug with encirclement damage and how they were calculated. - Fix : When unit retreated, its tile would be shown as a potential tile for you to move to (even though you couldnt even though you tried). About versionning, this update is now revertible, meaning you can select the previous updated / game's version if this one broke it. This is because sometimes when I release an updated there's something I forgot and that might break the whole game, so instead of you not having anything at all to play with, no you can just select a previous version of the game and still play while I polish the new one !
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