- Added : Undo button (FINALLYYYYY). - Change : You cant spawn your own units at allies cities anymore. Not really realistic. Rules apply to the AI too. - Change : Made factories, refineries and capitals produce more money per turn. - Change : AI units garrisoned on harbours can leave their garrison if close enough to an enemy VP (AI). - Change : AI will now deploy its units based on if there are enemies around his victory points. Expect tougher resistance. - Change : CANT Z had way too powerful stats (OS submarines, thanks @Robert). - Change : Gave more money to the US to start with in the Pacific scenario since they only have a few processions in the pacific meaning really low income. - Change : Show allies money. - Change : AI planes arent allowed to go over victory points cause theyre useless above them since they cant attack the unit inside it. - Change : Code optimization. - Change : Order in which AI buys and resupply the units. Will now resupply its units before buying new ones. - Change : Made time go faster in all Europe maps (7 days per turn instead of 5). - Fix : When resupplying a unit, really rarely, it could happen that the unit would have more HP than it is supposed to have (I saw a case of 190 HP). - Fix : Notifications showing for allied faction (like their unit being low HP). - Fix : When playing against a human player, the AI would play in the background when the panel that tells you to make a save is popping up. - Fix : One instance of AI freeze. - Removed : Useless achievements of conquering Italy since the map has been removed itself.
[ 2020-09-30 03:29:20 CET ] [ Original post ]
- Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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