





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- Added : Undo button (FINALLYYYYY). - Change : You cant spawn your own units at allies cities anymore. Not really realistic. Rules apply to the AI too. - Change : Made factories, refineries and capitals produce more money per turn. - Change : AI units garrisoned on harbours can leave their garrison if close enough to an enemy VP (AI). - Change : AI will now deploy its units based on if there are enemies around his victory points. Expect tougher resistance. - Change : CANT Z had way too powerful stats (OS submarines, thanks @Robert). - Change : Gave more money to the US to start with in the Pacific scenario since they only have a few processions in the pacific meaning really low income. - Change : Show allies money. - Change : AI planes arent allowed to go over victory points cause theyre useless above them since they cant attack the unit inside it. - Change : Code optimization. - Change : Order in which AI buys and resupply the units. Will now resupply its units before buying new ones. - Change : Made time go faster in all Europe maps (7 days per turn instead of 5). - Fix : When resupplying a unit, really rarely, it could happen that the unit would have more HP than it is supposed to have (I saw a case of 190 HP). - Fix : Notifications showing for allied faction (like their unit being low HP). - Fix : When playing against a human player, the AI would play in the background when the panel that tells you to make a save is popping up. - Fix : One instance of AI freeze. - Removed : Useless achievements of conquering Italy since the map has been removed itself.
[ 6079 ]
[ 2063 ]
[ 4245 ]