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🌈 $5 Tier: [Benedikt][David Martínez Martí]
- Change : When planes are empty of fuel they only cant attack anymore and move at 50% speed. - Change : AI pathfinding algorithm, AI should less follow the same path when playing a lot of units. Meaning they wont stay one behind another for like 10 km like it previously did, they will try to go on the side when possible now. - Change : Percentage of what units the AI buys. It is now weighted and not totally random. - Change : Order in which the AI plays its units. It was random before, like he was playing units after units in the order which the units were bought in the making of the map, now the AI will follow the following pattern : Play planes first, then recon units, then boats then artillery , then infantry and tank, then finally generals. - Fix : AIs behaviour with harbours / landing etc. Thanks again to @crazyStewie for fixing my broken code ! - Fix : AI moving -1 tile than its max. - Fix : Possibly fixed ALL instances of AI units overlapping. This issue has been laying around probably well since the beginning of the game and I came upon that bit of code only today not even looking for it. - Fix : AI units embarking in boats for no reason / when they couldnt leave the harbour. - Fix : AI couldnt buy boats (since a very, very, very long time).
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