- Change : The attack bonus coming from recon units isnt being added ON TOP of the total damage, but included in the damage calculation.Thus. avoiding having 2 recon units next to each other, being able to deal 5 damage against an IS3 or a Tiger II. - Change : AI plays faster. - Change : Made resupply % / distance more expensive, as it seemed you could always resupply with high supply rate coming in to your unit, even when super far from a city (now you will get twice less). - Change : AI will now not walk / inadvertently capture neutral cities and declare war not on purpose. - Change : AI sitting one major VP harbour will leave its defensive position to start a landing if he is surrounded by allied units. If he is surrounded by allies, it means he is not threatened by any enemy attack, and units are simply stacking so its better to free up the space. - Change : All artillery damage reduced by 50%. - Change : Removed the artillery damage based on distance rule. Now its always the same damage. - Change : Armoured units now deal 75 % of their damage vs troops in cities, 50 % was too low and resulted in 0 damage most of the time. - Change : Applied mipmap textures for tiles. - Change : Changed units and factions on the Europe 1939 map (more neutral, especially minors). - Change : Neutral countries will declare war automatically upon reached date at which they declared war in real life (If Romania is neutral, it will automatically declare war on the allies on the 6th June 41) - Change : Popup windows dont automatically delete themselves anymore. I figured it was better to leave it to the player to delete them. - Change : Germany if played by AI will attack neutral powers. Only Germany. - Change : Current HP of the captured unit arent set to 1 anymore. It will keep the HP it had when captured. - Change : Improved AI boats. - Change : AI needs to have at least enough money to resupply his units before he can buy new units. - Fix : Instance of AI overlapping units (AGAIN). - Fix : Neutral AI bought and placed units it seems. - Fix : When moving with artillery more than 1 tile and doing UNDO, you would not get back the possibility to attack. - Fix : When playing with damage modifier ON, when the modifier is negative, it would actually add HP to the unit (@Lorne) - Fix : You could deploy troops on mountain tiles. - Fix : When AI was playing and attacked with 1 unit and on this units tile there were 2 units, the unit attacking would show up and the other unit on the same tile would not disappear, visual glitch. - Fix : Henschel 126 recon plane had 10 air damage, same for ANF Mureaux. - Fix : AI buying supply boats even though he doesnt own boats. - Fix : Hero bonuses werent added in the selected units stats box. - Fix : Train could capture VPs. - Fix : 1 Australian tank (Stuart) had no sprite. - Fix : AI not moving its units at all when the VP is surrounded by your units. (Meaning no path is available to it). - Fix : Instance of AI freeze, I think that was the last one. I am going to let the game run the whole night or at least a couple of hours check if AI never freeze. Honestly, I don't know if I should have named this version 1.6.0 or 1.5.2.
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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