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2.0.0 - Multiplayer, huge tiles revamp

- Added : FINALLY, an open public beta for the multiplayer ! - Added : 1 new tile, its a sort of rocky ground / plain, I wanted a tile I could use for Greece / turkey, this should do well. Winter version is also available. - Added : 2 new achievements linked with multiplayer, I got WAY more to come, but its gonna need some more time for us to prepare players profile etc to do that in details ! The achievements are : Host a game in multiplayer, and join a game in multiplayer. Those are the only two I can do at the moment. I know there are a lot of broken ones currently in the game, sorry for not fixing them yet. - Change : Almost all tiles have been revamped, THANK YOU JULES ! (283 tiles have been revamped). - Change : Supply line colour now changes to red when its cut. - Change : Balance, infantry will now do normal damage vs tanks in cities. - Change : All tanks got +1 MP. This is because tanks couldnt really out run infantry on foot which seemed wrong. Armoured cars dont get anything, really just SPGs and regular tanks. - Fix : Upgrading a core unit made it lose the fact it was a core unit (Super weird it re appeared since I fixed it but yup it reappeared out of nowhere lol) THE CODE IS ALIVE, ALIVE I TELL YOU. - Fix : Linux executable wasnt bearing the right name therefore you couldnt launch the game with the steam executable. - Fix : Bug with boats that would allow them to go around huge mass of land to go to places they couldnt go normally when an enemy unit was blocking their way. - Fix : Pearl Harbour was placed wrongly on the Pacific map. Sorry ! Now, I don't know what to say, I got no words. This game went SO MUCH further what I have ever anticipated, it took huge proportions. I freaking paid someone to implement multiplayer (now you all know where your money went. Nope,I didn't get myself an iphone 12 for christmas, I chose multiplayer haha). Anyway, this is just a first version, 2.0.0, I will actively be updating multiplayer to add more features, especially player's side, so we have as much info as we can about the player we are playing against, or about us ! Like number of won / lost games, I will also include a ladderboard with the best player of the game (The one that won the most games) etc etc. Still got big plans ! This early version will allow anyone to create himself an account using very minimal info (username, password, email for notifications) and immediately after host or join a game ! The way multiplayer will work is an automated Play By Email. It IS NOT live. Why ? Because there's no point in having it live for a game like this with most of its players around the world, yes, many of you actually are from so many different places, and having someone from Australia (Hi Lorne) and someone from Alaska (Hi Robert) actually play together is going to be mission impossible if you start taking into account working hours for both people etc. Now this will be a disconnected multiplayer, like in Panzer Corps. You will be playing one after the other, and when your opponent has finished his turn, you will receive an email telling you you can play ! This is gonna be way more convenient to play long turns and really long games over time. If you look at things this way, it all makes sense :) I will end this by saying a HUGE THANKS to both my brother for revamping all tiles, it was a really long task, and Patrick from Sec-ID for making multiplayer happen ! THANK YOU GUYS ! THANK YOU ! More tile revamp will come, he just did the basics for now, but don't worry, there's more to come ! Stay tuned, see you in the comments or in the forum, feel free to now invite your friends to play, cause it's going to be more fun with friends ! PS : Multiplayer only is 1 human vs 1 human, with as many AIs as you want. It DOESN'T support more than 2 human players at a time, or less. PS2 : We might be forced to wipe out the multiplayer database if there is an issue that needs it. I will let you know every time we do erase it. You should not lose your account and progression as a player, but your current game might be lost forever. Just wanted to let you know.


[ 2020-12-30 22:46:13 CET ] [ Original post ]



Operation Citadel
Valentin Lievre
  • Developer

  • Valentin Lievre
  • Publisher

  • 2020-03-05
  • Release

  • Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 427  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (473 reviews)


  • Review Score

  • https://store.steampowered.com/app/1240630 
  • Steam Store



  • Operation Citadel Depot : Linux [1.65 G]

  • Public Linux depots

  • Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !

    Join us on Discord -> https://discord.gg/tavRA6W

    Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
    Working alone on it with my brother who's responsible for the art.

    This game features :
    • Over 700 units
    • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
    • A rank and experience system for the units, and the player
    • Any country you want to play
    • A unit editor (Create or modify any unit you want)
    • A tile editor (create or modify any tile you want)
    • A country editor (Create any country you want)
    • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
    • A fully functional steam workshop to upload your work to, and download other's
    • An entire Europe map
    • An entire Pacific map
    • An entire Eastern front map
    • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
    • A supply line mechanics (Optional)
    • Blowing up or repairing bridges mechanics
    • Diving / going to surface, and spotting mechanics with submarines
    • Retreat, surrender, capture mechanics
    • A morale mechanics (Optional)
    • A season mechanics + weather mechanics (Optional)
    • No time limit to complete scenarios if you don't want to
    • Daily, or almost updates
    • A complete guide on Steam + official tutorials on youtube
    • A cool developper :))

    Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
    If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !

    The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !

    If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.

    And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
    MINIMAL SETUP
    • OS: Im not sure
    • Processor: i3 or higherMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: 512Mb
    • Storage: 1700 MB available space
    RECOMMENDED SETUP
    • OS: Im not sure
    • Processor: i3 or higher
    • Graphics: 512Mb
    GAMEBILLET

    [ 5951 ]

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    7.47$ (61%)
    12.65$ (16%)
    24.87$ (17%)
    8.00$ (60%)
    6.79$ (15%)
    4.19$ (16%)
    24.49$ (18%)
    11.99$ (20%)
    13.19$ (18%)
    11.99$ (40%)
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    29.02$ (17%)
    GAMERSGATE

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    3.75$ (81%)
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    1.69$ (89%)
    3.3$ (78%)
    1.69$ (89%)
    3.0$ (85%)
    13.49$ (55%)
    3.0$ (80%)
    1.84$ (74%)
    1.8$ (85%)
    1.05$ (85%)
    1.31$ (81%)
    7.19$ (20%)
    1.8$ (82%)
    13.5$ (55%)
    9.41$ (69%)
    3.0$ (85%)
    14.0$ (65%)
    2.88$ (59%)
    1.88$ (81%)
    0.6$ (92%)
    4.5$ (77%)
    10.0$ (75%)
    6.12$ (66%)
    0.75$ (81%)
    2.13$ (79%)
    0.94$ (81%)
    7.91$ (56%)
    11.99$ (60%)
    14.99$ (50%)

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