- Added : Neutral country with white flag. This is for multiplayer maps, instead of using switzerland, you can just use the country called neutral which will be represented with a white flag. - Added : Medium and heavy coastal batteries. - Change : Units stats shown when hovering with your mouse now wont be the base stats, but the current units stats. Meaning that if a unit is at 50% health, it wont be showing its full damage stats, which in my opinion could lead to confusion, or when using NATO counters, could be even more confusing and not help when looking at a glance. I think we care about the stats in their current state, more than what they originally were. - Change : Catapultable planes can now resupply above ships that have catapults. - Change : Coastal batteries now are now split in 3 categories (light, medium, heavy). - Fix : Ratio for multiplayer had infinite decimals. ex: 0.333333. - Fix : Time played on the map not being properly synchronised on online games. - Fix : You could undo after stepping on mines. - Fix : You couldnt use the arrows to move the camera in the map editor. - Fix : One bocage tile in winter had the old style. - Fix : Messages on turn 1 wouldnt be synchronised on mobile in multiplayer chat. - Fix : With winter damage ON, when doing UNDO will now restore the HP you lost while moving and taking winter casualties. I'm not dead ! Just took a break from social networks and programming for a bit, took some vacation :) I'm getting back to working on the game little by little, this is the first update, next one should be the ships revamp !
[ 2021-01-27 13:25:30 CET ] [ Original post ]
- Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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