- Added : 4 Achievements linked to the diplomacy panel. - Added : Europe 1939 map back, and updated. - Added: AI can now call neutrals in the war with them. Only neutrals, and following the same conditions as a human. This wont happen in campaigns OR if you have historical focus ON. - Added : WASD camera move support. - Change : Increased contrast / remade entirely movement tiles when going over winter biome tiles. - Change : Made the selected unit icon change colour when on a winter tile (because the light grey is just not visible when its a winter tile). - Change : Re did the Germany 1945 map. - Change : Updated the Pacific 1941 map. - Fix : Red target going through the NATO representations, looking just disturbing. - Fix : When a selected unit was getting killed, its movement range would still be shown. - Fix : Opening various UI elements when typing a message in multiplayer. - Fix : On mobile, I forgot to add "invite to faction" button in the diplomacy panel. - Fix : When surrendering in multiplayer, the username of the winner wouldn't be the right one. - Fix : Flags were glitching under the movement tiles. - Fix : Showing resupply buttons for carrier based planes even when they had attacked. - Fix : If your money amount was too big (something above 30 000) only a portion of it would be shown in the UI element. - Fix : Belgium didnt have graphics for coastal batteries. - Fix : AI when buying mechanized or motorized or horsed artillery wasnt updating the max autonomy variable, meaning they stayed with 5 fuel units.
[ 2021-02-15 11:02:25 CET ] [ Original post ]
- Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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