- Added : Complete ship revamp. A complete new list of ships for ALL countries and all stats have been re done by a small team of players from the discord server. They chose all ships and calculated all stats based on real life ships stats. I havent done much except putting the data in the game, and I didnt even re do the graphics because I really wanted to release this update as soon as possible. New ship graphics wont be part of this update (except some that I re did), I am currently thinking about changing ALL units graphics in the game with a French modder (Salut Maitrebongo :p). - Added : I forgot to add the key bindings for the editor. My bad ! Such as change paratrooper state, set a unit as defensive for the AI. - Added : New scenario victory type : unit killing. In the map editor you will now be able to add units to a list of units that needs to be killed in order to win the scenario. When all units have been killed, scenario will end. The loser will be the one that lost all the units. - Added : By holding shift when clicking on the next or prev unit buttons, you will select only the air units. - Added : Unit kill animation (explosion). It might not look like awesome AAA effects but, its honest work. - Added : Tutorial map (This is only a small map, without any interactions or dialogs or anything, just a small map to get your hands on the game and get a grasp of the mechanics on a small scale battle). - Added : Time limit to complete a scenario. If you want a time limit on your map, just set it to whatever turn you want. - Added : 4K resolution in the settings. - Change : The size / placement of the map you load in your map will now be saved upon scenario exit. Meaning, you will have to import it and place it accurately ONCE, and every other time you'll load it, it will place itself properly, according to the last settings you gave it :) HOW COOL ? - Change : Veteran don't retreat anymore. - Change : NATO representation for infantry support. - Change : Due to the ship revamp, we also with the players decided to change some of the mechanics. Battleships, battlecruisers and heavy cruisers will now create attrition, in the same way artillery does. Ships only have hard damage, and half of this value is used to attack ground targets. - Change : As part of ship revamp and rules changes, submarines cant take out other submarines. - Change : Re did the notification system. Now they will be saved / synchronized even with multiplayer. The previous system was like in the RAM and not saved at all, it was pretty unstable (it was shit, lets face it). - Change : Harbour tiles have been modified slightly so they too have that 3D effect. The color for the roof was wrong. - Change : Reduced the games size a little bit (around 30MB haha). - Fix : No rotation setting option didn't seem to be saved. (Strange!) - Fix : You could undo after going in or out of a train and exploit that to get yourself 30MP. - Fix : Resign button in multiplayer. - Fix : The potential damage would be shown when a ship was selected, and your mouse was over an enemy plane. A ship cant attack a plane. - Fix : The target icon would be shown over submarines with fighters. - Fix : Sea tile had a movement cost of 1 regardless of the value you entered in the tile editor. - Fix : Low health notification never disappeared. - Fix : Low health notification werent based on a % but if the units life was <10. It now is <= 15%. - Fix : Generals effect radius wasnt being shown. An earlier update (2.1.8 I suppose) broke it. - Removed : Country editor on mobile since it doesnt work. - Removed : Naval mines and supply ships to countries with no access to water. - Removed : Multiplayer games that were Broken due to the non working Resign button. I decided to remove them completely because it counted victories for the loser, which was unfair, especially since theres a ranking. Wanted to add, thank you everyone for finding bugs, suggesting new features, I read all of your messages and when it is possible I implement the changes you asked for. A lot of you will recognize their wishes in this change log, as well as bug fixes. Thank you for all the support you guys have been providing, we are all going to make this game AWESOME ! PS : The banner picture isnt whats included in the update, sorry to disappoint / do a click bait cover, but it might be like this in a little while. As I said above (at the very beginning of this change log), with the help of a French modder, I could have the possibility to replace all units with those nice looking counters ! Let me know what you think about it in the comments :) I personally love them !
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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