Hahaha, you thought I would be celebrating on my side, watching how many copies I would sell today ? Absolutely not ! I have been preparing this patch ! You are a true dev, or a businessman, not both ! (I am both, but I have more of the dev side hahaha). - Fix : Ground units could damage planes if there was a recon unit next to them. Such a stupid bug . - Fix : For some reason sometimes the end game stats wouldnt generate by themselves you would have to click on one of the filters. - Fix : AI freeze instance. - Fix : AI bar moving forward and backward a little bit sometimes. - Fix : Kharkov43 map was .. weirdly glitched. - Fix : Defense of Stalingrad in the USSR campaign was won automatically because they were the only one to have a major victory point. - Fix : Slight UI fix with the end of game statistics panel. - Fix : Leningrad 41 German campaign scenario had an invisible Sherman M4A3. - Fix : Issue in naming with a winter coast tile. - Fix : Optimization issues with lot of units on a map. On the Europe map it was unplayable. - Fix : No upgrade would be shown on the units on the board (almost). - Fix : XP earned with attacking was very small. - Fix : Destroyers didnt retaliate to submarines. - Fix : Submarines could attack naval mines (They would always do 0 damage but it would show the red target). - Fix : Planes couldnt resupply on an airfield tile. Only adjacent (god knows why!).
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
[ 5951 ]
[ 3198 ]