





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- Added : 18 units to the game Ordnance QF 2-pounder 3.7 inches QF AA Mk. II, 37mm M1939, 155mm Long Tom, AB 41, AB 43, Aichi D3A1, BM-8-24, Crusader Mk. III AA Mk. I, GAZ AAA 4M, GAZ MM 72K, Ki 49, M3A1 Stuart Satan, panhard 178 1940, Ram tank, Type 90 75mm, YaG-10 (29-K), ZIS 43. - Change : Hide everything about mines (all stats being displayed, will just be the HP left.) - Change : Pz IV G H J stats (more hard damage). - Change : Ju87D stats (nerfed). - Change : Sped up the AIs turn (Youre welcome, youre welcome). - Change : AI will now be more aggressive. - Change : AI will not clutter its harbours anymore (having tons of units around a harbour waiting to embark). - Fix : You could open the order of battle before ending your turn, then ending your turn and it would not close itself. Meaning you could peek on your enemys units :) - Fix : AI instance freeze. - Fix : AI would not always prioritize healing if it was in a situation of danger. - Fix : You could send empty messages in the multiplayer chat. - Fix : Auto road placement near city was not working. - Fix : AI not attacking when it should/could. - Fix : Forgot to add AA in the Order of Battle. - Fix : AI engineers not staying on the river when they had units that wanted to cross. - Fix : AI units not crossing over their engineers on the rivers and stacking around. - Fix : Store basket UI. - Fix : On mobile the map editor menu UI was not so well. - Fix : On mobile you couldn't change the amount of players on a map. - Fix : 200 / 200 HP were too big to be shown at the bottom UI on PC. - Fix : AI paratroopers could drop around an empty VP.
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