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- Added : End of river tile. Better aesthetic :) (18 new tiles) - Added : New desert city tile. - Added : Rogoarski IK-3 (yugoslav fighter). - Change : Captured units count as core units, so you cant have hundreds of them in reserve. If you reached your max amount of core units, the unit will be lost and not added to your list of units. - Change : After @Ciapeks suggestion, which I loved haha, I decided to change the way you can spawn units. SO ! This is the new way to spawn units : You can spawn everything you want in the biggest cities. So, heavy tanks, heavy artillery etc can only be spawned in the biggest cities. Light armoured vehicles (armour <= 20) can still be spawned in medium sized cities (alongside infantry) and light artillery (damage <= 15). In the smallest towns and villages, you cant spawn anything. This will make the game feel more realistic since you cant just capture a town somewhere and spawn an entire army from there. Biggest cities will be even more important targets. This will also make for efficient encircling. Side note : Volkssturm / militia / conscripts can be recruited in small villages. - Change : You cannot spawn ground units around airfields anymore. - Change : You can spawn any equipment in and around factory hexes. Except infantry. - Change : You cannot spawn units in destroyed cities / factories, making bombing raids even more realistic / efficient. - Change : Bunkers are now spawnable ONLY around engineers. Just like mines ! BUT, you cant spawn bunkers around enemy victory points, and thus use them as an offensive weapon you know. The enemy would certainly attack you and you know disrupt all this so. - Change : Same rule for launch sites. Buildable and placeable only by engineers. - Change : Lowered the bunkers stats a bit to 30 soft and 50 hard. - Change : Made modifications to many many campaign scenarios. I am basically going over ALL of them, and checking for balance issues, adding some cities, changing others, making sure they all look good and are better than before. I started today, but I obviously cannot go over everything in one day so, it will take several days before I go over them all. - Fix : Touches going through UI on mobile. - Fix : Simple money exploit. Buy a unit, select it in the menu, this will show all the tiles where you can deploy it, then delete the unit, this will get money, but you still can place the unit since the deploy zone wasnt removed. Bam, free unit + its price in bonus. - Fix : After you dropped your paratroopers, you could move them even though the zone wasnt shown. - Fix : One instance of AI overlapping with planes (Happening when planes are taking the same route but in the rain, with low visibility of 0 tiles). - Fix : AI not moving in some circumstances when it should (issues with the FOW). - Fix : Battle of the Bulge (campaign) was broken for the Allies. - Fix : The amount of money the AI earned didnt seem to change on the UI, but it was receiving the correct one. SO, a better example to visualise the new changes. You CAN spawn a tiger in the biggest cities on the map or in and around any owned factories. Same for infantry or any ground unit (except ships obviously). For a medium city (orange ones), you cant spawn armoured units with an armour value > 20 or heavy artillery (soft damage > 15) or heavy AT equipment (> 60 hard damage). So, any PaK40 and under, or recon units or even light tanks (Pz I or IIs) can be spawned at medium cities. In the smallest villages, you cannot spawn anything EXCEPT Volkssturm / militia / conscripts.
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