- Added : The custom unit's name will now also be displayed in the deploy panel. - Added : Name of the Hero if the unit has a hero in the Order of Battle. - Added : Holding left shift while moving the overlay around will make it move faster. - Added : Show / hide all units on the map button. - Added : brought the click on the strategic map back, it will now move the camera to where you click. - Added : All Japanese pacific scenarios. - Change : The AI will now spawn engineers if needed (well, it already does spawn engineers but, lets say several units on the map are like : Hey, theres a broken bridge here we cant cross, the AI will spawn more engineers). It will spawn as many engineers as there is a need for it. If you blew up 10 bridges and if the AI need to use all 10 bridges, it will spawn 10 engineers in priority. So, basically, blowing up bridges wont help you win against the AI anymore :) - Change : The AI will now spawn new units as close to the frontline as possible. Still working on optimizing it :) - Change : Continued my revamp of several campaign scenarios. - Fix : Walking on mines would block your entire unit. - Fix : AI wouldnt spawn units where you had the most troops near its VPs. - Fix : The deutschland havy cruiser was marked as a battleship on its graphical representation. - Fix : Heavy cruisers had a range of 1.
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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