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4.1.1

- Added : Militia for US and GB. - Added : RADARs for all carriers. Works the same as the unit I just added, but it comes with any carrier. - Added : Yellow area in the RADARs detection range when you have your mouse over it, just like the one generals have. - Added : Petlyakov 8 heavy bomber and Tupolev TB3 heavy bomber for USSR. - Added : 3 new achievements. Battleship killer, carrier killer, Saurons eye (have 10 radars) - Change : Complete revamp of the AIs way of managing its land units. The AI wont be simply rushing victory points anymore, but will be looking to seek and destroy first. This should make things - Change : Graphics for the I-16, SU-152, and Panzer IV G, Panzer I C, PaK 38, Tiger I, panzerjager I, panther A and D. - Change : AI will now be able to buy, and place : launch sites, bunkers, and coastal batteries. Im making sure it wont place like 4 bunkers at the same place, or same for coastal artillery. I maxed it at 1 per harbour (for batteries). - Change : AI will also use radars now. Meaning if it detects stuff, it is going to go there and check with fighters. - Fix : Awful AWFUL bug. Date of the German invasion of the USSR in their campaign was 1st of June 1941. FIRST OF JUNE OH MY GOD. HOW. - Fix : After a retreat, if the unit was going on a tile where a plane is, the two units indicator wouldnt be shown. - Fix : Big big UI issue, the damage preview was inverted, I dont know why or how this changed. It didnt impact finally result, as it was properly calculated, just the defender damager were in the attackers place. - Fix : AA would provide supportive fire from landing crafts. Id consider this as a bug, if you think it should be back, let me know. - Fix : You couldnt spawn coastal batteries. - Fix : You could place radars from a landing craft. - Fix : Little issue with radar spotting icon still present during AIs turn over humans units (in some cases). - Fix : Removing generals from the map wasnt possible due to a bug. - Fix : AI embarking for nothing. Overall, this is a nice patch, and the AI should be more dangerous than before ! Your bombers will be spotted as soon as they enter the AIs radar field of detection, and he will send fighter to intercept you. And on land he will do everything he can to crush you, THEN take your victory points :))


[ 2021-04-04 14:21:59 CET ] [ Original post ]



Operation Citadel
Valentin Lievre
  • Developer

  • Valentin Lievre
  • Publisher

  • 2020-03-05
  • Release

  • Strategy Singleplayer Multiplayer EA
  • Tags

  • Game News Posts 427  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (473 reviews)


  • Review Score

  • https://store.steampowered.com/app/1240630 
  • Steam Store



  • Operation Citadel Depot : Linux [1.65 G]

  • Public Linux depots

  • Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !

    Join us on Discord -> https://discord.gg/tavRA6W

    Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
    Working alone on it with my brother who's responsible for the art.

    This game features :
    • Over 700 units
    • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
    • A rank and experience system for the units, and the player
    • Any country you want to play
    • A unit editor (Create or modify any unit you want)
    • A tile editor (create or modify any tile you want)
    • A country editor (Create any country you want)
    • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
    • A fully functional steam workshop to upload your work to, and download other's
    • An entire Europe map
    • An entire Pacific map
    • An entire Eastern front map
    • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
    • A supply line mechanics (Optional)
    • Blowing up or repairing bridges mechanics
    • Diving / going to surface, and spotting mechanics with submarines
    • Retreat, surrender, capture mechanics
    • A morale mechanics (Optional)
    • A season mechanics + weather mechanics (Optional)
    • No time limit to complete scenarios if you don't want to
    • Daily, or almost updates
    • A complete guide on Steam + official tutorials on youtube
    • A cool developper :))

    Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
    If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !

    The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !

    If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.

    And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
    MINIMAL SETUP
    • OS: Im not sure
    • Processor: i3 or higherMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: 512Mb
    • Storage: 1700 MB available space
    RECOMMENDED SETUP
    • OS: Im not sure
    • Processor: i3 or higher
    • Graphics: 512Mb
    GAMEBILLET

    [ 5951 ]

    3.40$ (83%)
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    16.93$ (58%)
    16.99$ (15%)
    9.19$ (8%)
    16.52$ (17%)
    3.46$ (88%)
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    GAMERSGATE

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    6.39$ (20%)
    5.5$ (75%)
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    1.31$ (81%)
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    3.0$ (92%)
    0.53$ (92%)
    0.53$ (73%)
    1.13$ (89%)
    8.0$ (60%)
    1.88$ (92%)

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