- Change : Two units indicator on winter tile will now be red instead of invisible grey. - Change : Armour will now be taken into account for infantry vs infantry (so that mechanized infantry actually is better than simple infantry) - Change : AI will now sell captured units. - Change : Sd Kfz 233, Nashorn, Brummbar, Marder I, Marder II and III sprite. - Change : No more retaliation when attacking a tank with an anti tank gun. For gameplay purposes, since anti tank guns usually have very low armour, low soft damage, why would you buy a Marder III instead of buying a panzer IV that will deal the same amount of hard damage AND a lot of soft ? Well, because now when the Marder III (or any anti tank unit) will attack another tank, the tank will not retaliate anymore. So Im just trying to give some use to anti tanks units :) So that people have an army as diverse as possible, and so that all units have a use. - Fix : You couldnt deploy heavy units the first 3 turns of a new game. - Fix : Having entered incorrectly the production month for your unit could result in a crash (example, month = 20) - Fix : You could spawn heavy equipment at desert towns. - Fix : Units would retreat from towns. - Fix : There was no waiting time when units got ambushed with slow AI. - Fix : Jagdpanzer IV L/70 had a range of 2. Jagdpanther had a range of 2. BS 3 had a range of 2. PaK-44 had a range of 2. PaK 43 had a range of 2. - Fix : AI planes attacking ground units from the side when there were 2 units on one tile. - Fix : on mobile little UI bug, not showing entirely total of turns you needed to wait until victory (would show 1 digit instead of 2) - Fix : AI not attacking when it should / could.
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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