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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- Change : Two units indicator on winter tile will now be red instead of invisible grey. - Change : Armour will now be taken into account for infantry vs infantry (so that mechanized infantry actually is better than simple infantry) - Change : AI will now sell captured units. - Change : Sd Kfz 233, Nashorn, Brummbar, Marder I, Marder II and III sprite. - Change : No more retaliation when attacking a tank with an anti tank gun. For gameplay purposes, since anti tank guns usually have very low armour, low soft damage, why would you buy a Marder III instead of buying a panzer IV that will deal the same amount of hard damage AND a lot of soft ? Well, because now when the Marder III (or any anti tank unit) will attack another tank, the tank will not retaliate anymore. So Im just trying to give some use to anti tanks units :) So that people have an army as diverse as possible, and so that all units have a use. - Fix : You couldnt deploy heavy units the first 3 turns of a new game. - Fix : Having entered incorrectly the production month for your unit could result in a crash (example, month = 20) - Fix : You could spawn heavy equipment at desert towns. - Fix : Units would retreat from towns. - Fix : There was no waiting time when units got ambushed with slow AI. - Fix : Jagdpanzer IV L/70 had a range of 2. Jagdpanther had a range of 2. BS 3 had a range of 2. PaK-44 had a range of 2. PaK 43 had a range of 2. - Fix : AI planes attacking ground units from the side when there were 2 units on one tile. - Fix : on mobile little UI bug, not showing entirely total of turns you needed to wait until victory (would show 1 digit instead of 2) - Fix : AI not attacking when it should / could.
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