Oh well ... I messed up a bit today ! Sorry ! Quickly fixed everything though. Here's the change log for the past few patches : - Added : Extra waiting time for AI when bombing a city so it doesnt skip it too quickly. - Change : Operation Silver Fox changes. - Change : Amount of supplies coming to your unit is now higher (there was a x2 modifier for the terrain, switched that to x1). - Fix : Message notification would be shown when there was absolutely no message at all. - Fix : Battle of Okinawa ending suddenly. - Fix : Supplies could come from a bridge, if it was set as a VP. LOL. - Fix : Panzer II A had too low hard damage. - Fix : AI bombers didnt bomb tiles. - Fix : You couldnt load a save from within a scenario it had to be done from the main menu. - Fix : V1s and V2s had the wrong tooltip for telling you where to deploy them. - Fix : Soviet AT infantry had too much soft damage. - Fix : AI freeze. - Fix : AI in harbour in a landing craft would not turn into a unit if there were enemies around. - Fix : Paratroopers would stay in the city and be garrisoned just like tanks before them with the AI, meaning it was not using valuable assets.
[ 2021-04-17 19:45:19 CET ] [ Original post ]
- Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
[ 6138 ]
[ 3458 ]