- Added : 2 new tiles (plus seasonal variants). Someone suggested (hi CarbonDevice) me to add a new tile that could allow to spawn units that would not be a factory, or a city or anything. For example, it would be useful for the battle of Kasserine Pass where the US dont stand a chance because they spawn in the top left but they only have a few units and no way to resupply. Or Europe 1943 where the only occupy Iceland and its pretty shit. So those tiles would allow to spawn anything (to simulate its coming from the mainland, or simply out of the map). There is a naval version, and a ground version. You will be able to spawn any kind of ship at the naval one, and any kind of ground / plane units at the ground version. Those tiles will NOT be capturable (yeah its not proper English but you get the idea). - Change : CAS planes will now ignore entrenchment, because otherwise theyre juste useless they cant damage anything with their low damage. - Change : Kasserine Pass little changes, added the reinforcement tile. - Change : Battle of the Coral sea little changes, added the reinforcement tile. Change : Afrikakorps 1942 big scenario little changes, added the reinforcement tile. - Fix : AI wouldnt attack in the FOW. - Fix : Wrong message being shown for spawning mines. - Fix : AIs tanks were staying in their VPs after they took them. - Fix : Notification not showing in some cases.
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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