- Change : Added a few tiles to the left on the Leningrad41 map so that all the sea would be connected. - Change : Units history text. If it is a plane it will now be written Shot down X, if it is a ship it will be written Sunk X. - Change : Having paratroopers dropped now make them gain experience. So, for every drop they will be more experienced :) - Change : Junkers 88 had way too high air damage for a bomber. - Change : I wanted to have experienced unit more useful than just being with more HP. So I came up with an idea. Every level will allow the unit to ignore 5% of the enemys armour. So if your unit is lvl 5, it will ignore 25% of the other units armour :) - Change : Updated all T-34s hard damage (were too low) and armour (also too low). - Change : AI will pull out his ships out from the fight if it has less than 30% HP. - Change : AI will keep his ships around the harbours to finish the repairs (> 90% HP). - Change : Italy 1943 changes. - Change : Panzer III N and M sprite. - Fix : Bug with commander ranks would be updated after being shown in the end of scenario UI. - Fix : Overwriting save wouldnt work, it would create a new one every time. - Fix : Europe 1943 was missing on android. - Fix : An AA from faction A would support an aircraft from faction B. - Fix : Issues with the AI and landings (yay, again). This was a very major bug that I didnt notice before now but had a serious impact on gameplay. Basically the AI mostly wasnt performing any landing. - Fix : You couldnt close the create faction panel.
[ 2021-05-16 11:59:55 CET ] [ Original post ]
- Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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