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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
In this update I worked on 2 major things, the camera tracking issues with the AI, and the lags experienced while AI was playing. I reduced the lags by a lot, and I fixed the camera flying in all directions. It wasnt a bug, just not optimal coding. I hope less of you will get sick while playing the game and watching the AI play ! - Added : Automatic supplies button in the order of battle. This is a feature that has been long asked. This is a toggle that you can toggle, and when its gonna be on ON for the unit you selected, when you are going to press the end of turn button, for all the units that have auto supplies, the supply line will be calculated and they will be resupplied in order, starting by the unit that is the most expensive (I thought this made sense since you want your most badass unit to be prioritised with supplies). - Added : Mustang P-51B and P-51D and SAAB 21, Bristol Bulldog to Sweden. - Added : Reinforcement tiles to Operation Barbarossa North. - Change : Ships will deal less damage to ground units. - Change : Improved AIs algorithm efficiency. It should run smoother and faster. - Fix : Camera following AI moves. No more fuzzy / dizzy camera moves. - Fix : Artillery providing supportive fire when plane gets attacked. - Fix : Getting shot by supportive fire after the unit you attacked retreated and went near a unit that could not originally be triggered but was triggered because the unit you attacked retreated near it (Got it ?). Someone also asked to have a pre path visualisation, I worked on that too, I got it 75% working, still not perfect but im not happy with the results so far so ill work on it more another day.
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