In this update I worked on 2 major things, the camera tracking issues with the AI, and the lags experienced while AI was playing. I reduced the lags by a lot, and I fixed the camera flying in all directions. It wasnt a bug, just not optimal coding. I hope less of you will get sick while playing the game and watching the AI play ! - Added : Automatic supplies button in the order of battle. This is a feature that has been long asked. This is a toggle that you can toggle, and when its gonna be on ON for the unit you selected, when you are going to press the end of turn button, for all the units that have auto supplies, the supply line will be calculated and they will be resupplied in order, starting by the unit that is the most expensive (I thought this made sense since you want your most badass unit to be prioritised with supplies). - Added : Mustang P-51B and P-51D and SAAB 21, Bristol Bulldog to Sweden. - Added : Reinforcement tiles to Operation Barbarossa North. - Change : Ships will deal less damage to ground units. - Change : Improved AIs algorithm efficiency. It should run smoother and faster. - Fix : Camera following AI moves. No more fuzzy / dizzy camera moves. - Fix : Artillery providing supportive fire when plane gets attacked. - Fix : Getting shot by supportive fire after the unit you attacked retreated and went near a unit that could not originally be triggered but was triggered because the unit you attacked retreated near it (Got it ?). Someone also asked to have a pre path visualisation, I worked on that too, I got it 75% working, still not perfect but im not happy with the results so far so ill work on it more another day.
[ 2021-05-19 14:02:03 CET ] [ Original post ]
- Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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