- Added : P-61 Black Widow, Vultee P-66 Vanguard to USA. - Added : OT-26 to USSR. - Added : Panzer I breda (AT version), UNL-35, Trubia Naval to Spain. - Change : Changed the StuG III A to StuG III B which was way more produced. - Change : Bomber dont need to have ammo anymore to retaliate. Even with 0 ammo they will retaliate. It was pretty unfair since bombs and ammunition for MGs arent related. - Change : Carriers are now more expensive. - Change : Researching new ships will take twice the normal amount of turns. Ships should not as easy to research as a tank, right ? - Change : StuG III Finnish graphics. - Change : P-39 Airacobra graphics. - Change : Decreased air to air damage of the I-16 polikarpov. - Change : TKS didnt have AT stats .. face palm. - Change : Slightly increased performance of the pathfinding algorithm. - Fix : Coastal defence ship didnt have any NATO symbol. - Fix : AI playing panel wouldnt go away after it played. - Fix : Australian Matilda stats.
[ 2021-06-03 12:19:53 CET ] [ Original post ]
- Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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