So, I woke up at 7.30am, and I really wanted to get to work, this is what I have been able to do this morning (currently 2pm) I couldn't wait to let you meet the new AI that will adapt its behaviour to YOU and your strategies. Read the change log for more :) - Added : Type 5 Chi-Ri to Japan. - Added : Nakajima G8N, Mitsubishi A6M2a, Mitsubishi A6M3, Mitsubishi A6M5a, Mitsubishi A6M5b, Mitsubishi A6M5c. - Added : You can now mod attack and movement sounds (replace current ones). - Added : T-40 to USSR. - Change : AI will now buy based on whats on the battlefield, therefore adapt its production to counter the player. If you send a lot of bombers, the AI will spam fighters and AA. He wont be buying randomly anymore. He will be trying to match 1:1 what you sent him. This also means that the AI wont be buying torpedoes as an option on its planes if there are no enemy ships. If the AI doesn't have much money, it will use old numbers so that it doesn't try to overcome the impossible. Also, another exemple, if you have a 2:1 ratio of AT vs AIs tanks, he will stop producing tanks and focus on artillery and infantry. If you farm tanks, if will farm AT. If the AI is in a very bad situation when you have the air superiority, and like he cant do anything to counter it, he will do more AA guns. - Change : Carriers can now attack other ships freely. - Change : Musics in mod now need to be in .WAV format, not .OGG anymore. - Change : Updated the README.txt from the mods. - Change : Renard R36 was a prototype. - Change : Type 4 Chi-To, Type 4 Ho-Ro, Type 95 Ha-Go, Type 97 Chi-Ha, Type 3 Chi-Nu, Type 1 Chi-He, Type 97 Te-Ke graphics. - Change : Renault ACG1 graphics. - Change : Soviet AT-1, SU-152, T-34 85, BA-10, KV-2 graphics. - Change : Tiger II and I graphics. - Change : AI wont be buying too many carriers. It will be max 1 carrier per 5 ships. So, if the AI has 15 ships (not counting carriers), it will be allowed to buy 3 carriers. - Change : The AI will buy way less RADARs or launch sites etc. - Change : AI wont be attacking with 3:1 odds or over, to prevent stupid attacks. - Change : Launch sites are now in the infantry category. - Change : SP wz. 34 graphics. - Change : 39M Csaba graphics. - Change : AI wont be making AT infantry if not necessary. - Change : Marines now have a NATO symbol. - Fix : You couldnt cancel a research if you had no research points left. - Fix : AI freeze. - Fix : AI carriers staying too close to the shore for no reason. - Fix : Po 2 had only 1 visibility. - Fix : Scenario generator islands only toggle not working / doing anything. - Fix : Water generation in the scenario generator. - Fix : Slovakia didnt have any colour with NATO ON.
[ 2021-06-09 12:22:49 CET ] [ Original post ]
- Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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