Well, here we are, after a week or so of "inactivity", I am back, with stuff to show you !
Why was I gone for so long ? Well, first, I wasn't gone, I was behind my computer working my ass off to pull all of this out ! :D
For so long people asked me "I can't identify the enemies from the units I captured, can you do something about that ?"
Well, answer was simple, yes I could, but I also knew what this meant. Re exporting the entirety of the game's units from photoshop on separate layers. Manually. Almost 1700.
So I took a week """off""", to do this. Yes, it took me a week to make this possible, every day work. No, it isn't complicated nor complex. IT WAS FREAKING TEDIOUS \0/
I felt like I was working at the factory.
BUT, I am SO happy I can announce you this now, I made it ! And ALL captured units will have the proper background, because now, in Hex of Steel, units and their backgrounds are SEPARATED. This means that this will make modder's life way easier, since you won't need my sprites anymore :)
Anyway, I'm always talking to much, so here is today's change log :
Additions
- New main menu soundtrack. It is an epic one, very powerful, quite sad, listen to it entirely and let me know what you think of it.
- 20 new SFX. War declaration, Signing peace treaty, deploy tank, deploy infantry, deploy plane, deploy ship, deploy artillery, deploy a building, Cavalry movement, resupply ammo, resupply fuel, Unfielding a unit, Start a research, Explosion1, ground attack plane (20mm + bombs), fighter movement sound for Great Britain, dropping paratroopers, diving and going to surface with submarines, new click in the UI !
- You can now add your own sounds to the game (movement and attack). Modded sounds will now appear in the list of sounds available for units.
- Armoured trains to Poland, USSR, Finland, Japan, Great Britain. Yes, real armoured train !
- M1942 45 mm, 76 mm 1941 divisional gun, 122 mm gun M1931-37 to USSR.
- He 162, Sd. Kfz. 251-17 3.7 cm, Flakpanzer IV Kugelblitz, to Germany.
- Savoia-Marchetti 84 to Italy.
- Type 94 37 mm, Type 92 105 mm, Mitsubishi Ki-46, Type 41 75 mm to Japan.
- 75 mm FRC M27 AA and engineers to Belgium.
- Grom class destroyer to Poland.
- Staghound Mk. I, Staghound Mk. III, Staghound Mk. III AA, Staghound Mk. III 75 mm to GB and USA.
- Bofors 40 mm, Oerlikon 20 mm and Bofors 37 mm to Denmark.
- Bofors 40 mm to Portugal.
- Battleship and Light cruiser to Turkey.
- New ships to Spain.
- Dornier 215, Fw 189, Fw 190, Fiat CR.32, 3.7 cm AA and 2 cm AA, Bofors 40 mm to Hungary.
- 75mm artillery, Vickers Mk E, Panzer 35(t), AT infantry, Panzer 38(t) E, Hotchkiss H39, Sd.Kfz.222 and Sd.Kfz.223, FlaK 36 88mm, Carro Veloce L3-33, 2cm Flak 30-38, PaK 36, PaK 38, PaK 97-38, PaK 40 to Bulgaria.
- Basarabia class gunboat to Romania.
- Skoda 75 mm Model 15 to Slovakia.
- Protefs class SS and Hydra class DD to Greece.
- Sherman M4, Sherman firefly, Bishop, Valentine Mk. III, M3 Stuart, Brewster F2A Buffalo, F4U Corsair, Hawker Typhoon, Hawker Tempest, BL 6-inch 26 cwt howitzer to New Zealand.
- Matilda frog (flamethrower version), and MANY tanks and other units to Australia.
- Paratroopers to Canada.
Changes
- Font in the main menu.
- Increased quality of units graphics (from 512 to 1024).
- Captured units' background will now be adapted to your country / change colour to be based on your colour.
- The following sounds have been revamped : Rain, Snow, Click, Artillery movement, Small boat movement, Infantry movement, Submarine movement, Light tank movement, Medium tank movement, Heavy tank movement, Bazooka, 20mm, Medium AA, Flamethrower, Atomic bomb, MG British.
- Canadas counter background / colour (I gave it the same as Australia). Since they rarely fought together (Canada with australia) you will have an easier time telling who is who in Europe.
- Ground recon cars dont give any more attack bonuses to planes.
- Submarines when under 15% HP will not be able to go underwater anymore.
- AI will not buy more than 1 general per 30 units.
- Some more changes to the low countries scenario.
- Operation Barbarossa North changes (Added planes and money for the Germans).
- Battle of France 1940 quick game scenario changes.
- Added +5 soft damage to all tanks.
- Operation Silver Fox is now available after the Invasion of Yugoslavia, you will have to choose between Greece and that one (Cant place it anywhere else).
- Operation Overlord quick game re done entirely.
- AI will now use and deploy captured equipment.
- Renamed F-22 76 mm the into 76 mm divisional gun M1936.
- Reduced infantrys (all) hard damage because tanks were almost useless.
- Europe 1939 changes.
- Entrenchment now applies a -3 modifier per level of entrenchment instead of -4.
- Made prototypes more expensive (times 3 the price of the unit once cost has been calculated).
- Dullio class battleship was changed into Caio Duilio battleship. My bad.
- Bombers and ground attack planes when defending themselves from fighters will not use ammo anymore.
- All units that will not have a graphics, instead of being transparent will have a texture missing graphics.
- While I am working on adding stats to the research panel, I made a simple change in the code that will order the units by price. This will help you make your choice when researching a unit tech while I haven't finished the implementation of the new stats there. Unit at the far left is the worst of the year, unit at the far right is the best.
- StuG IV, Dicker Max, Jagdpanzer IV L70, Sturmpanzer IV Brummbar, Sd. Kfz. 232, Puma, Tetrarch, Rolls Royce Armoured Car, M4A4 Firefly, Comet I, Crusader Mk. III AA Mk. I and II, T26E4 Super Pershing, M3 Stuart Satan, M3 Lee, T19, M8 Scott, M12, BA-6, StuG III Ausf. F, StuG III Ausf. G, Sturmpanzer 38(t) Grille, Panzer III Ausf. A, Savoia-Marchetti 81, Carro Armato M11-39, M1937 45 mm, ML-20 152 mm, 105mm M2A1, BL 7.2 inch, V2, ZIS-3, ZIS-2, Type 90 75 mm, AT infantry 43 for GB, Type 1 47mm, Flakpanzer IV Wirbelwind, Flakpanzer IV Ostwind, Mbelwagen, AMR-35, Char B1 and B1 bis, Somua S35, Char FCM 2C, battleship and heavy cruiser deutschland class, Canon de 75 mle 1897, M5 3-inch, Morris CS9, Crusader III, Panzer III Ausf. E, Panzer III Ausf. A, Panzer III Ausf. H, Panzer 38(t) Ausf. A, Panzer V Ausf. A Panther, Panzer V Ausf. D Panther, Panzer V Ausf. G Panther, Pz.IV Ausf F1, Flammpanzer III, KV-8S and KV-8, T-34 1940, Portuguese light infantry, 38M Toldi I, 38M Toldi IIa, 40M Turan I, 43M Zrinyi II, Yugoslavian light infantry, Yugoslavian 20mm Breda, Renault FT-17 37 mm, 75 mm Resita Model 1943, Panzer III Ausf. N, Maresal, 37mm KPUV vz. 34 and all trains, Ca-12 Boomerang Graphics.
Fixes
- When a unit was attacked by artillery and its fuel was reaching 0, the next turn if it still had movements points, it could still move and get into negative fuel number.
- Retaliation fire from ground attack planes and heavy bomber will not use any more ammo for them.
- Fuel going in negative numbers.
- Couldnt deploy marines on the ground (outside from harbours and reinforcement tiles).
- AI commanders would stay in cities and not move with the frontline.
- StuG III As were broken (now will be converted into stug III Bs)
- Sexton for the British didnt have the right type.
- Japanese didnt have train graphics.
- Japanese had 2 AT infantry.
- Fiat CR 20 was in reality the 42 for Hungary.
- Various units stats.
- Newly added German units had 2 range instead of 1.
Removals
- Savoia Marchetti 93 italian prototype.
- Temporarily removed all NATO counters. Am working on new, better ones.
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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