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Leaving EA on the 31 st of August. Get them game now before I change its price to 14.99usd !
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
  • Over 700 units
  • Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
  • A rank and experience system for the units, and the player
  • Any country you want to play
  • A unit editor (Create or modify any unit you want)
  • A tile editor (create or modify any tile you want)
  • A country editor (Create any country you want)
  • A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
  • A fully functional steam workshop to upload your work to, and download other's
  • An entire Europe map
  • An entire Pacific map
  • An entire Eastern front map
  • A campaign for major countries, with a core-unit system (Keeping units between scenarios)
  • A supply line mechanics (Optional)
  • Blowing up or repairing bridges mechanics
  • Diving / going to surface, and spotting mechanics with submarines
  • Retreat, surrender, capture mechanics
  • A morale mechanics (Optional)
  • A season mechanics + weather mechanics (Optional)
  • No time limit to complete scenarios if you don't want to
  • Daily, or almost updates
  • A complete guide on Steam + official tutorials on youtube
  • A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
Operation Citadel
Valentin LievreDeveloper
Valentin LievrePublisher
2020-03-05Release
🎹🖱️ Keyboard + Mouse
Overwhelmingly Positive (704 reviews)
Public Linux Depots:
  • Operation Citadel Depot : Linux [1.65 G]
5.7.0

[i]Did someone say borders ?
You have been SO MANY to ask me this, and, to be honest I thought I could not do it due to my limited coding skills but, I still gave it a try. Well, if you read these lines, it means I didnt give up and it worked out in the end !
(The code for this is 400 lines in case any of you wondered ? Maybe I have programmers playing the game !)[/i]

Additions

  • Continuation war : 1941 quick game (70 x 100 hexes).
  • Continuation war : 1944 quick game (70 x 100 hexes).
  • 4 new achievements. Winning both continuation war scenarios as the axis / allies.
  • Light infantry 43 and AT infantry 43, PaK 38, PaK 97-38 for Finland.
  • Graphical coloured representation for borders. They will show up right in 95 percent of the cases. I did my best and I dont think I can solve the 5 missing percent of the cases. Why ? Because of the method I am using (line renderers in unity). Each tile is assigned a single line renderer that is going to be given coordinates to draw the borders, but those can be only lines, and so the 5 missing percents for the borders are borders that are not following all sides. I dont know how to explain, but you will notice in game. Its pretty rare though, its when your territory is very thin. Otherwise, works just fine :) I added a button in the UI to turn them ON / OFF at will. You are not forced to use them :) Also, for modders, the colour of the borders is based on the Counter full square.PNG graphics. So, if you are making a mod that adds a new country and you want the borders not to be all white, make sure you have the Counter full square.PNG file :)

Changes

  • Polikarpov I-16 and Sukhoi 2 graphics.
  • Added Canada to the quick game Italy 43 scenario.
  • Winter War is the new default scenario for USSRs western campaign in 1939.

Fixes

  • Fokker C.X could carry bombs.
  • A destroyer in the Op. Weserburung had a missing graphics.
  • Battle of Khalkhin Gol should have been in the eastern front of the USSRs campaign.
  • SMKs hard damage were off by 10.

[ 2021-08-03 13:10:23 CET ] [Original Post]

Minimum Setup

  • OS: Im not sure
  • Processor: i3 or higherMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: 512Mb
  • Storage: 1700 MB available space

Recommended Setup

  • OS: Im not sure
  • Processor: i3 or higher
  • Graphics: 512Mb
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