Hello everyone ! new Discord link at the bottom You probably noticed I was less active in the past few days. I have / am taking a break, been playing humankind and cities skyline on and off (I LOVE cities skyline), and planning my trip to Hungary in a few weeks with my girlfriend. Also got the flu AND after that got my second COVID shot. Anyway, thats my life, but how are you guys ? I have created this announcement to let you all know about a few things that I wanted to talk to you about concerning the future of this game and my own, as the title suggests :) Now, lets move to what you came for :p As most of you know by now, I have been working very hard for a year and a half making Hex of Steel the best wargame I could with my limited skills with Unity, coding, and WWII in general. For the newest of you, I am not a professional programmer or historian, I am 22 and I am a student :D And this was my very first try making something. I am reaching a point where I feel like I am satisfied with what I created, and this is what I have always wanted. Make something I feel proud of, and satisfied with, but also that I have fun with, and I do have great fun with HoS. Does this mean that there will be no more updates for HoS ? No ! Here is a list of features / changes I am still wanting to see implemented before calling it a day (a year maybe ? Haha, what a joker you are Valentin).
- I am not done with the pacific campaigns. I will finish the Burma campaign for the Brits and Japs. Wanted to add 1 or 2 more US scenarios I believe too.
- Zone of Control for units. Probably as an option that you can toggle ON or OFF.
- Pre path representation, showing you what path the unit will take to move to a certain tile by simply hovering the mouse over a tile. Also as an option.
- Multi turn moves. So from one end of the map to another and the unit will move by itself every turn, QoL feature for moving units from one end to the map to the front line without manually moving the unit every turn.
- Implementing rivers in the random scenario generator. Not sure if I will be able to due to the difficulty it represents, but as always, Ill give it a good try !
- A fully translated game. I have worked on my skills to translate a game and I am now capable to do so, so this next game will be translated in other languages and will not be exclusively in English.
- Ever faster map generation. I am now using the tile maps system from unity and not using a single game object per tile. This helps to generate bigger maps instantly. In HoS you would need to wait for around 10 seconds to generate a 300 x 300 or so, now it is instant ! (Final map will definitely not be that big).
- I will TRY to make it possible to have online multiplayer and not just PBEM. This is some new skills I would like to develop.
- A beautiful hand-drawn Europe map (and maybe others for different campaigns ?). Not single hex with single types and graphics. The hex grid will be laid down on top of it.
- Stacking ! I am thinking having a commander at the head of the thing and then under his command are placed different units you will be able to purchase individually.
- Experience system for the units and the commanders.
- Better looking UI.
- Naval and ground combat.
- Sieges.
- Historically accurate numbers : since its not an RTS, we dont care about rendering 500 000 soldiers, here its just a number.
- Supplies.
- PBEM at least for multiplayer, supporting more than 1 v 1.
- High quality soundtracks.
- Better looking borders.
- Research.
- More than 1 resource : it will probably have manpower, money, and food.
- Who knows, maybe I will make an American Civil War DLC ? Anyone interested ? :D
- Aaahhh and more :) I will be working as hard as I did on Hex of Steel, until I am satisfied or die trying :p
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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