Hey guys !
Again, I apologize for the slow rate of updates / patches, but here is the reason why :
I am working on another game ! Yes, yes, I know, I said in a previous update change log that I was working on a Napoleonic era wargame, unfortunately I lost interest for it quite rapidly, but it wasn't for nothing. If HoS has real time multiplayer, it is thanks to the work I have put in that game. I may have not finished it, but I learned a ton.
Thanks to the experience I got from Hex of Steel and the multiplayer experience from Hex of Steel : Napoleon, I am now able to work on my own FPS.
I realized that I liked WWII more than the 1800s, so, it will be WWII all over again !
It will not be turn by turn or a wargame, it will be a first person / third person shooter in REAL TIME.
Thinking about releasing an alpha in the coming weeks, as it is already playable and working.
You can find several videos on my youtube channel, such as this one, where I am dogfighting with my brother (More him shooting me down than real dogfighting but hey ! I wanted to show the FX)
https://youtu.be/i-es08GCNsM
If you are interested, simply have a look at the youtube channel, I will be often posting short videos showing where the game's at.
And now, the change log for this update !
Added
- Native support for M1 Macs.
Changes
- Updated Steamworks library (SDK). This way it now supports M1 Macs and wont cause any crash. Performances on M1 Macs should be way better due to the native support :)
- AI deploy carrier planes on carriers in priority now.
- Showing major victory points / secondary from afar on the map when clicking on objectives in the top menu UI.
- You can now see what your plane is about to attack underneath itself (showing the proper units name instead of its own due to the mouse being on itself).
- Europe 1939 and 1941 improvements.
- Italy 1943 improvements.
Fixes
- Planes supporting not having fighters sound effect (using torpedo sound for example).
- AI planes not resupplying at reinforcement tiles.
- Some heros names were not shown completely. I reduced the size of the font so they would fit.
- Artillery ignored any tiles terrain modifier.
Operation Citadel
Valentin Lievre
Valentin Lievre
2020-03-05
Strategy Singleplayer Multiplayer EA
Game News Posts 427
🎹🖱️Keyboard + Mouse
Very Positive
(473 reviews)
https://store.steampowered.com/app/1240630 
Operation Citadel Depot : Linux [1.65 G]
Join us on Discord -> https://discord.gg/tavRA6W
Hi I'm Valentin, young French developer of 21 years old. I started this game in December 2019 from scratch after playing my first wargame for a couple of hours.
Working alone on it with my brother who's responsible for the art.
This game features :
- Over 700 units
- Customizable units (Rockets, bombs, drop tank, torpedo, trucks, half tracks, horses etc)
- A rank and experience system for the units, and the player
- Any country you want to play
- A unit editor (Create or modify any unit you want)
- A tile editor (create or modify any tile you want)
- A country editor (Create any country you want)
- A map editor allowing you to recreate any battle of your choice (up to 300 x 300 hexes and above if your PC can handle it)
- A fully functional steam workshop to upload your work to, and download other's
- An entire Europe map
- An entire Pacific map
- An entire Eastern front map
- A campaign for major countries, with a core-unit system (Keeping units between scenarios)
- A supply line mechanics (Optional)
- Blowing up or repairing bridges mechanics
- Diving / going to surface, and spotting mechanics with submarines
- Retreat, surrender, capture mechanics
- A morale mechanics (Optional)
- A season mechanics + weather mechanics (Optional)
- No time limit to complete scenarios if you don't want to
- Daily, or almost updates
- A complete guide on Steam + official tutorials on youtube
- A cool developper :))
Operation Citadel isn't just about the eastern front, and even less just about one battle. To be honest, all good names were taken and I could not think of one.
If you have a better idea, I would be happy to hear it, send me an email or drop by our discord !
The game should run just fine on pretty much anything. If not, you'll get a refund, but let me know so I actualize the requirements !
If you have any suggestion, critic to make, send an email or leave a message on the discord, or open a topic in the forum. You will ALWAYS be answered to.
And last but not least, if you like the game and want to support me, leave a positive / constructive review here on Steam, share the game with your friends, knock yourself out !
- OS: Im not sure
- Processor: i3 or higherMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: 512Mb
- Storage: 1700 MB available space
- OS: Im not sure
- Processor: i3 or higher
- Graphics: 512Mb
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